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Jonathan
16.12.2005, 18:20
Hello everybody.

This was announced on a few UK and Spanish forums a few weeks ago, so forgive me if this is old news. Hopefully I'll be able to keep the Russian Spectrum community better informed now that I've joined this forum!

I recently finished a new arcade game for the 16K/48K/128K Spectrum called Turbomania. Naturally it's 100% machine code and is free to download, along with a few of my other games, from my website here:

http://members.fortunecity.com/jonathan6/egghead/

If you haven't already visited my site you'll find one or two other free Spectrum games to download there.

Have fun!

goodboy
17.12.2005, 20:10
Hello
You write programs on the real spectrum or under the emulator ?
What assembler/debugger you used ?

Jonathan
17.12.2005, 21:28
Back in the 1980s my games were written on the Spectrum itself, but since 1995 they've all been written with a PC text editor and tested with an emulator. The assembler is a very old DOS command line one, I can't remember where it came from. It creates a .bin file, and I've written a simple C program to patch this into an emulator file. I've never used a debugger, I just change the border colour to see which way the program flow goes.

I'm probably unusual, according to the World of Spectrum developers forum most Spectrum programmers use something called PASMO or TASM to develop software.

moroz1999
17.12.2005, 23:45
Hi Jonathan,

Thanks for the great job on keeping Speccy gamemaking alive. Have you got any news about "More Tea, Vicar?" ?

Jonathan
20.12.2005, 21:07
No more news on More Tea, Vicar? at the moment, there's still a lot of work to do. All the levels have been designed, but it's still missing attack waves for the final stage, a bit of programming and some graphics.

acidrain
25.02.2006, 22:12
Thanks for being active on keeping speccy alive! I have one question - who did graphics paint in your game(s)? It's really a big deal to find one graphician not only on spectrum, but on amiga scene here in russia too.
I believe, there are no borders for spectrum users and we will cooperate some day to develop another good things for speccy maybe. =)

Jukov
26.02.2006, 15:13
16к in russia not use. Make the good game for 16K not impossible. 128K - it's minimumum.

acidrain
26.02.2006, 21:34
16к in russia not use. Make the good game for 16K not impossible. 128K - it's minimumum.
Looks like it's all in coder hands =) If he wants he will create even for 16k? But if the mem is 1 mb than he (coder) can use as he wants to 8).

Jonathan
27.02.2006, 21:50
The graphics on More Tea, Vicar? were produced by a talented Spanish artist by the name of Javier Alcaniz, and they're far better than I could ever have done. As for the rest of my games the graphics for those were drawn by myself.

Programming in 16K is just an occasional challenge, as there's not much more than 8K available for code and graphics, an extension of the minigame programming competition really. Most of my games are 48K affairs, but a 128K game is a future possibility.

GNTB
15.04.2006, 02:48
Understand. But debilok on Spectrume above roofs. What new journal will not look - there or new tetris, or colors. But give these plays as achievement.
Hey, mister! Where your manners are? If an (the!) Englishman (in second case, that guy is the real person, our guest) want to write prog for real good old model, but not for EastEuropean clone, it is an achievement in his land, land of Sinclair Research, I think.

TomCaT
27.09.2006, 10:46
2Jukov: and note! I'm still respecting 48k, so don't be so self-assured saying about "minimum" :v2_devil: