PDA

Просмотр полной версии : MULTITECH viewer for HARDWARE MULTICOLOR



VELESOFT
04.01.2008, 02:06
This is color and grayscale(for BW monitors) multicolor pistures. Viewer support TIMEX multicolor mode and Pentagon hardware multicolor via OUT #EFF7,#01.


http://velesoft.speccy.cz/data-gear/dma-multitech/timex-color-new.zip

http://velesoft.speccy.cz/data-gear/dma-multitech/timex-bw1-new.zip

http://velesoft.speccy.cz/data-gear/dma-multitech/timex-bw2-new.zip

http://velesoft.speccy.cz/data-gear/dma-multitech/timex-multitech-viewer_source.zip

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http://velesoft.speccy.cz/data-gear.htm
http://velesoft.speccy.cz/data-gear/dma-multitech/color/24.gif

breeze
04.01.2008, 12:01
woooow o_O

Black_Cat
04.01.2008, 14:50
Pentagon hardware multicolor via OUT #EFF7,#01.This is old Pentagon hardware multicolor standart. In the new standard used bit D5:

VELESOFT
04.01.2008, 19:08
Exist any software with multicolor mode support ? (demos / games ... )

Добавлено через 1 час 10 минут

This is old Pentagon hardware multicolor standart. In the new standard used bit D5:

OK, I fix this viewer. New nersion with GRAPHIC mode control in BASIC:

http://velesoft.speccy.cz/data-gear/dma-multitech/timex-color-new.zip

http://velesoft.speccy.cz/data-gear/dma-multitech/timex-bw1-new.zip

http://velesoft.speccy.cz/data-gear/dma-multitech/timex-bw2-new.zip

http://velesoft.speccy.cz/data-gear/dma-multitech/timex-multitech-viewer_source.zip

http://velesoft.speccy.cz/data-gear/dma-multitech/07.pnghttp://velesoft.speccy.cz/data-gear/dma-multitech/26.png
http://velesoft.speccy.cz/data-gear/dma-multitech/14.pnghttp://velesoft.speccy.cz/data-gear/dma-multitech/color/19.gif
http://velesoft.speccy.cz/data-gear/dma-multitech/color/42.gifhttp://velesoft.speccy.cz/data-gear/dma-multitech/color/57.gif

Black_Cat
04.01.2008, 22:56
Exist any software with multicolor mode support ?

Convertors:
Con18 (PC/Windows)
BMP2SCR (PC/Windows)

Editors:
Multi-Studio 1.x & 2.x

Games:
Hexagonal Filler
http://zx.nmihouse.com/x_/index.php/Multicolor

VELESOFT
05.01.2008, 02:58
This is old Pentagon hardware multicolor standart. In the new standard used bit D5:

And what is data format and screen organisation in mode 256x192x4bit/pixel ? = 24kB videoram.:v2_conf3:

I find more different layouts of port EFF7, what is standard on Pentagon ?

Black_Cat
05.01.2008, 07:26
And what is data format and screen organisation in mode 256x192x4bit/pixel ? = 24kB videoram.Mode "16 color" per pixel (actually only 15 colors):

Enable: #EFF7 D0=1 - ON, 0 - OFF
Byte structure: 76543210 - IiGRBgrb
Pixel 0, 2, 4, 6 structure: igrb
Pixel 1, 3, 5, 7 structure: IGRB
Used rotate RAM page: pixel 0, 1 - #C000-D7FF, pixel 2, 3 - #4000-57FF, pixel 4, 5 - #E000-F7FF, pixel 6, 7 - #6000-77FF etc.

Characters structure:
#C000 #4000 #E000 #6000
#C100 #4100 #E100 #6100
.................................
#C700 #4700 #E700 #6700

RAM page structure:
(Default / alternative)
CPU 1: page5/7
CPU 3: page4/6

The videomode used Z80 CPU Bus Request mode. The "16 color" videomode is realized in the Pentagon-1024SL v2.2.

I find mode different layouts of port EFF7, what is standard on Pentagon ?
Standard published in the new version emulator UnrealSpeccy 0.36.6 ( http://www.alonecoder.narod.ru/ ).

VELESOFT
05.01.2008, 12:50
Mode "16 color" per pixel (actually only 15 colors):

Enable: #EFF7 D0=1 - ON, 0 - OFF
Byte structure: 76543210 - IiGRBgrb
Pixel 0, 2, 4, 6 structure: igrb
Pixel 1, 3, 5, 7 structure: IGRB
Used rotate RAM page: pixel 0, 1 - #C000-D7FF, pixel 2, 3 - #4000-57FF, pixel 4, 5 - #E000-F7FF, pixel 6, 7 - #6000-77FF etc.
Characters structure:
#C000 #4000 #E000 #6000
#C100 #4100 #E100 #6100
.................................
#C700 #4700 #E700 #6700

The videomode used Bus Request mode. The "16 color" videomode is realized in the Pentagon-1024SL v2.2.

Standard published in the new version emulator UnrealSpeccy 0.36.6 ( http://www.alonecoder.narod.ru/ ).

I can write screen convertor for view SAM COUPE screens (with ZX palette only) in Pentagon-1024SL.
SAM COUPE use too ZX graphic mode 256x192/16 colour /pixel, but screen data is linear and data structure is:
(D7-D0) - I G R B I R G B
D7-D4 = left pixel colour number
D3-D0 = right pixel colour number
SAM COUPE use in all ZX modes colour palette (127 colours)
R G B I output signals is connected to adress bus A0-A3 of SRAM memory and DATA output from memory is 7bit new RGB value (D6-D0: GREEN1,RED1,BLUE1,BRIGHT,GREEN0,RED0,BLUE0).
Pof each of 16 zx colours is possible set any 7bit RGB value.
BMP2SCR PC convertor can convert to SAM COUPE graphic mode 256x192x4bit/pixel with fixed ZX palette. This is easy convert to Pentagons graphic mode...