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    Hi there. I have uploaded a new Beta version...

    Hi there.

    I have uploaded a new Beta version of ZEsarUX, 11 Beta 1.

    You can download compiled versions for Mac and Windows from:
    ...
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    Sh*t.. obviously the new ZEsarUX version is...

    Sh*t.. obviously the new ZEsarUX version is called "ZEsarUX X" (with the X) not just "ZEsarUX " (and a blank space) :lol:
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    Hi. I'm sorry, you already told me that in the...

    Hi. I'm sorry, you already told me that in the past and I completely forgot it.

    It won't happen again ;)

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    Yes, it works.
    Why not?
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    Hi! I have uploaded a new ZEsarUX stable...

    Hi!

    I have uploaded a new ZEsarUX stable version 9.2! You can download it from the releases page:

    https://github.com/chernandezba/zesarux/releases/tag/9.2

    By the way, anyone knows how can I...
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    Great. The only real machine that support...

    Great.

    The only real machine that support ZEsarUX modes 0,1 and 2 is the ZX-Prism
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    Hi I've been looking at the mapping register:...

    Hi

    I've been looking at the mapping register:

    port 0 "extended memory"
    bits D0 - D3 switch pages by 32Kb
    page 0 - ROM
    digits D4 - D7 are not used

    # 0000 - # 3FFF - first 16Kb of ROM
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    Thank you! That will be a lot of help! :) ...

    Thank you! That will be a lot of help! :)

    Cheers
    Cesar
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    Thanks. I already found that. But there’s no...

    Thanks. I already found that. But there’s no documentation nor comments that explain clearly how it works
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    General sound 512 emulation

    Hi

    I’m planning to add General Sound emulation to my ZEsarUX emulator

    I have found information about programming the GS: type and format of the messages, ports etc

    But I have not found info...
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    Ok thanks, I must re-read the documentation again...

    Ok thanks, I must re-read the documentation again ;)
    By the way, I tried your XSpeccy and was unable to change the baseconf rom.... :(
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    Maybe there's some documentation I don't...

    Maybe there's some documentation I don't understand well. According to the docs, ports xFF7H should be handled, exactly the following:
    #3FF7 – Window #0000..#3FFF,
    #7FF7 – Window #4000..#7FFF,...
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    Oh that explains everything :) I will take a...

    Oh that explains everything :) I will take a look, thanks! ZEsarUX is written on C, so I won't have problems reading your sources ;)
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    Thanks! Added. I still haven't suceeded booting...

    Thanks! Added. I still haven't suceeded booting baseconf but.... I think I will get it soon :)

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    You seem to know a lot about baseconf :)
    There are some technical details...
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    Sorry, what is this exception? Thanks

    Sorry, what is this exception? Thanks
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    Thanks. Booting the last rom and it first do the...

    Thanks. Booting the last rom and it first do the following out:

    port BC77H value 02H
    That means:
    A8: if 0, then disable the memory manager. In each window processor is installed the last page of...
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    Help emulating baseconf

    Hi

    I'm planning to add BaseConf emulation to ZEsarUX. I tested adding basic I/O memory paging ports but I'm not sure what is the default rom page at boot. One should suppose it's page 0, but page...
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    My ZX Evo purchase and update to TSConf

    Hi!

    Finally received my ZX Evo yesterday :) I even updated to TSConf and tried some demos/games.
    I had a "panic" moment (indeed, two hours) when I didn't succeded installing TSConf and (I Think)...
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    Thanks, I suppose this is available on Unreal...

    Thanks, I suppose this is available on Unreal emulator
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    Hi I have added a new "Visual" mode on the Tiles...

    Hi
    I have added a new "Visual" mode on the Tiles Navigator, so you can debug your tiles better :)


    https://youtu.be/VE57nw4GRqE
    https://youtu.be/VE57nw4GRqE

    :)
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    Thanks! I have fixed it. You were right, problem...

    Thanks! I have fixed it. You were right, problem was with tile vertical mirror. I was handling it but with a corrupt variable... anyway, now it works :)

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    Thanks everyone,...
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    Oh great. If you have problems compiling it,...

    Oh great. If you have problems compiling it, please tell me or try the debian 9 version

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    Thanks, I will test it
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    Thanks. That twister effect is almost killing me...

    Thanks. That twister effect is almost killing me :P My first tsconf render routine does show the entire twister, but that routine was clearly wrong (lots of features not emulated). Some day will run...
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    Yes, curiously, I haven't noticed any...

    Yes, curiously, I haven't noticed any Y-coordinate bug on other demos/games, but I will have to test all of them :)

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    For those who are curious, the bug is: (in diff format)...
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    Well I'm considering a 9-bit number for X...

    Well I'm considering a 9-bit number for X coordinate, so values are from 0...511
    Because the pixel resolution is not as long as 511, I consider that X position 511 is at the right-end and not...
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    About border... I had a bug, I was reading the...

    About border... I had a bug, I was reading the colour from AF port 0FH, but was adding palette offset from GPAL, which is wrong.
    About sprites, If you can clarify this point, I will appreciate it...
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