A game of skill and logic for Zx Spectrum
Scientific discoveries and technological progress
never made people more moral.
In the 24th century humanity faced the same threats
of crime and war as ever. They were just more
serious as new technologies enabled more efficient
A powerful terrorist organisation managed to create
highly radioactive isotopes of heavy elements, never
synthetized before. Turning them into weapons could
mean only one thing: total annihilation. A nuclear
blackmail became real.
The isotopes were placed in abandoned spacebases,
caves and old ruins, guarded by unmanned drone ships.
All the radio contact to the area had been cut off,
so any remotely controlled aircraft couln't intrude
the terrorist hideout. On the other hand, any human
that would enter the area, would almost instantly
die due to high radioactivity levels.
When all seemed lost, a secret counterplot was revealed.
It involed a human pilot entering the death zone in an
experimental aircraft and stealing the isotopes from
terrorists. The aircraft name is PHAETON.
The mythical Phaeton was son of Helios, god of Sun, who
rode a fiery chariot in the skies. Just like Phaeton was
born of Helios, your ship was born of studies of helium,
the most stable element in the universe. Just like the atom
of helium has two electrons, spinning aroung the nucleus,
your ship has two satellites spinning around central unit.
They create a protective field to separate the human pilot
from deadly radioactivity.
You have been selected for the mission of retrieving the
isotopes. Good luck, you will need it.
The game consists of 4 levels (2 levels on easy difficulty).
At each level you need to collect 9 boxes with radioactive
content. The boxes can be collected only by your ship, and not
There are also automatic gates, controlled by switches.
To open a gate, you'll need to find the proper switch and
touch it with your ship.
Your satellites are sturdy and can stand some damage which
happens when they crash into enemies or scenery. Their energy,
shown in the game menu on the right will decrease then. When it
reaches zero, you'll lose a life.
Your ship is much more fragile. Any contact with scenery or enemy
means instant death.
When you lose a life, you'll begin from the start of current level,
but all the boxes you collected and all the gates you opened will
be remembered, so you won't need to deal with them again.
Navigating through the maze isn't an easy job. There are many narrow
passages which require skillful maneuvering. You will need to adjust
your movement to the position and rotation of your satellites.
You can change the direction of satellites rotation with FIRE key.
You will often need it to go through some obstacles. But remember
that the number of such changes is limited and shown in the menu.
You will get one extra change for each box collected. When you made
a direction change, some shot time must pass, before you will be
able to make another change.
On easy difficulty level you have unlimited number of changes.
- Entering a new screen with a proper satelites position is often a
key to success, especially in case of screens with propellers. You
may need to go out of the screen, adjust your position and go back.
- There are many ways to go around the obstacles. Make your decisions
wisely. You may need to choose between getting some damage on
satellites or using up a rotation change.
- If you find it too hard, use pokes and have fun
- keyboard Q A O P Space
- Kempston joystick
- Sinclair joystick
Idea, coding and graphics: Rafał Miazga
Music: Mister Beep
Music engine: Shiru