-- TECHNICAL STUFF --
- Each screen redraw is approx 6000 tstates faster than version 1100, along with lots of improvements and speed-ups to the main loop code.
This means the game runs a little bit faster than last time!
-- NEW STUFF --
- BEEPer explosions for 48K users, AY explosions have been removed (they will return one day)
- Options Screen to switch on/off Flashing Icons, 3.2.1.GO, 3D Render, Timer Bar, and Beeper FX on/off.
- Fire Button to start Tryantula/UXB games (ideal for lazy gits)
- 4 Different layout styles for the falling blocks to appear on screen.
- Tryantulas - Hurry Up! Exit Now! messages when time is low.
- 14 new level designs to wander around.
- Some new sound FX!
-- ALTERATIONS --
- Press 6 on main screen to change the game type (was 5)
- Press I on main screen to show the icons/pickups screen (was 0)
- Explosion hitting the rotating star will give a big blast similar to the extra bomb tile.
- Pressing 9 on the control setup page will no longer swap SPACE/M - use the new Extra Options page instead.
- AY sound FX for collecting Trophy and Diamonds have now been removed, so has the AY explosion noise.
- Scrolling message is faster.....
-- BUG FIXES --
- Danger UXB - Player could pick up star and then drop a bomb. Not anymore.
- Tryantulas - When a Tryantula that was holding the key was then killed using the hammer when both player and Tryantula were standing on the Exit/Walls/Crates tile it would destroy that tile and replace it with the Key tile. This would mean that the Exit would be gone for that level. The player would then pickup the key.
Solution: Key now is randomly placed somewhere within the level.
-- NEW TRYANTULAS LEVEL --
- Level 4 -
- Run around, collect the dots, kill those Tryantulas, grab the Trophy, get the key, go to the exit.
- Use the Hammer or Bomb to kill things, but they will re-appear in the Tryantula home to cause more havoc.
- TIP: Blast that crate open first and collect those prizes!
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