Важная информация

User Tag List

Показано с 1 по 1 из 1

Тема: C64 Game - [MOD] Ghosts'n Goblins

  1. #1
    R.I.P. Аватар для Rindex
    Регистрация
    10.11.2007
    Адрес
    Khimki
    Сообщений
    18,222
    Спасибо Благодарностей отдано 
    0
    Спасибо Благодарностей получено 
    15
    Поблагодарили
    14 сообщений
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    По умолчанию C64 Game - [MOD] Ghosts'n Goblins

    Ещё одна глобальная переработка от Nostalgia - Ghosts'n Goblins. Список изменений впечатляет.

    Скрытый текст

    - Two completely new levels added.Level 6 has an additional final room.
    - Existing 4 levels are expanded to be twice the size of the original.
    - All levels have completely new graphics and level designs applied.
    - All levels have unique new tunes added which were newly composed.
    - New Sound Effects added or changed.
    - New sprite multiplexer coded, which will minimize glitches.
    - Intro sequence added where Satan abducts the Princess.
    - Game Map added, which shows your progress when you are killed or you reach incoming level.
    - Game Complete animation added.
    - Game Over sequence added.
    - Two new Bosses added for levels 5 and 6. They are bigger than any existing enemies in the original game.
    - Added a new Jumping Skeleton enemy in levels 5 and 6.
    - Moving Clouds recoded so they can be used on level 5.
    - Arthur now can turn around when he jumps and he can shoot backwards.
    - Added an improved Title/Loading screen with new tune.
    - Weapons are now improved and all of them now actually make sense.
    - Enemies have improved AI - not perfect but much better than original.
    - Levels 1-4 are done in 2 parts now, but transition between them is fully seamless.
    - Flying Knights at level 2 can only be shot from behind as in Arcade.
    - Zombies first dig out some dirt so you can spot them before they kill you.
    - Collision detection is drastically improved - you won't get killed when a bullet flies over your head anymore.
    - Dragon Boss covers more of the screen area now and you need to shoot his head three times, and he won't shoot so many bullets anymore.
    - House Ogres are easier to kill now.
    - 'Sparkles' are now visible when you hit an enemy.
    - Weapons that are dropped depend on the level you are playing, so you cannot get the shield in the beginning.
    - Pause Game and Quit Game added, which can be activated by Run/Stop key.
    - Arthur can jump over obstacles now even if he touches them. In the original he only jumped up.
    - Time limit is now different for each level.
    - 7 Trainers added for your pleasure.
    [свернуть]




    http://csdb.dk/release/?id=139257
    Может, мы обидели кого-то зря,
    Сбросив пару лишних мегатонн,
    И горит зелёным пламенем земля,
    Там, где был когда-то Пентагон!..

    Profi-576 v3.2/AY-3-8912A GI/FDD-5.25'

  2. #1
    С любовью к вам, Yandex.Direct
    Размещение рекламы на форуме способствует его дальнейшему развитию

Информация о теме

Пользователи, просматривающие эту тему

Эту тему просматривают: 1 (пользователей: 0 , гостей: 1)

Похожие темы

  1. Game Over
    от Slider в разделе PC Remakes
    Ответов: 2
    Последнее: 28.02.2015, 13:19
  2. New game: Капитошка
    от Rindex в разделе Игры
    Ответов: 10
    Последнее: 20.06.2011, 13:12
  3. new WSS game
    от tasman в разделе Игры
    Ответов: 10
    Последнее: 14.01.2009, 14:21
  4. Astro2008, new game
    от kyv в разделе Игры
    Ответов: 5
    Последнее: 26.11.2007, 13:54
  5. New Spectrum Game
    от Jonathan в разделе RST#38
    Ответов: 10
    Последнее: 27.09.2006, 10:46

Ваши права

  • Вы не можете создавать новые темы
  • Вы не можете отвечать в темах
  • Вы не можете прикреплять вложения
  • Вы не можете редактировать свои сообщения
  •