новая (старая) игра от Ast_A_Moore - A Yankee in Iraq.
топик на WoS
новая (старая) игра от Ast_A_Moore - A Yankee in Iraq.
топик на WoS
С любовью к вам, Yandex.Direct
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новая версия игры, переписанная в ассемблере.
топик на WoS
новая версия игры.
Added:
—Dropping bombs from higher up scores more points. (Granting @hikoki his wish.)
—Prop blade “rotation” (well, shimmer, actually) added. Doesn’t look too great under most emulators (when they sync the Speccy’s video to the display’s vertical refresh rate; i.e. 50 Hz vs 60 Hz). Works okay-ish in Retro Virtual Machine, as it offers “interlaced blending.” I’d love to hear some feedback on what it looks like on real hardware.
Improvements:
—Airplane graphics are all pre-shifted now. The routines execute much faster and the plane flying right to left no longer flickers when the copter is moving at the same time.
Fixes:
—A couple of instances of a “runaway stack” (CALLS without RETs) have been eliminated
—Fixed an extremely intermittent bug that sometimes affected the base sprite as it moved off the left edge of the screen.
—Fixed memory corruption caused by the IM 2 mode (the F register wasn’t being saved).
Последний раз редактировалось abelenki; 03.03.2017 в 06:25.
новая версия игры.
Fixes:
—Fixed a rare instance when a player could land on a base even after being hit if the landing took place during the explosion animation.
новая версия игры.
Added:
—Stage number slates
—Boss hit indicator
Fixes:
—If a plane was shot near the right edge of the screen, the explosion could partially “spill over” to the left edge.
новая версия игры.
Improvements:
—New bomb and missile sprites, which are all pre-shifted now.
—Bomb and missile collision detection is much more precise.
Added:
—Copter inertia is now applied to bombs. You need to be more accurate than ever when dropping them.
новая версия игры.
Improvements:
—New game over (win/loss) screens.
—Copter rotor blades rotation speed adjusted to work on emulators and real hardware.
—Recompiled the title music to fix a single false note (thanks to @NaLex for patching Beepola)
версия 1.0.2.
Improvements:
—Lots of optimizations
—Now uses the floating bus for synchronization. The first Spectrum game to use this method on +2A/+3 machines!
версия 1.0.3.
—Minor optimizations
версия 1.0.4.
Скрытый текст
—A whole lot of code optimization
—Smoother and snappier menu animation
—Cool fade in/out effects
—Missiles are slightly more aggressive, just to make things a tad more interesting
—Text reflection in the MISSION FAILED screen is now procedural
—Even smoother missile roll-off when it reaches the top of the screen
—Happy little trees (maybe)[свернуть]
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