С любовью к вам, Yandex.Direct
Размещение рекламы на форуме способствует его дальнейшему развитию
улыбнуло
но больше порадвал год выупуска -2007
гм... вот странно как-то, год 2007, а игровое пространство неразумно использовано как в 1986... ну вот на кой бип сверху такая большая надпись ? а снижу 1/3 экрана занимает индикация ? я конечно понимаю что на безрыбье и рак рыба, но всё таки
(๑•̀ㅂ•́)و✧ Doors UI → https://t.me/doorsui | https://t.me/atari_xl_xe ← Atari XL/XE (●´ω`●)ゞ
(๑•̀ㅂ•́)و✧ Doors UI → https://t.me/doorsui | https://t.me/atari_xl_xe ← Atari XL/XE (●´ω`●)ゞ
Ребята бросаю сюда вопрос относящийся к другой ветке....
помогите челу, ко писал эти игры...
во письмо его...
z80 to tap? I made an attempt with EmuzWin on Saturday, now I did it again (tried to output Streetmania as .tap), and I don't get good results (it resets). I think this is because Streetmania uses the 128K of memory in a "strange" way, because the OS is stored in a ROM and the system variables of Basic are missing. In a simple 48K BASIC game, I got good results (it creates a BASIC loader with a m/c part). Testing with 128K games "La Abadia del Crimen" and "Double Dragon 3" it resets too. I think it has problem with page switching...?
To convert .z80 snapshots to .tap in 128K mode, I think I would take 16K or 32K pages , saving / loading them as memory chunks, and saving them from BASIC to an empty .tap or .tzx file. Then, I would have to prepare a m/c loader, located in a free place in memory depending on the program, and I think that would be enough. In 48K, it should be similar process but without bothering about pages. In BASIC, maybe I would save it as SAVE "PROGRAM" CODE 16384, 49152:RUN. I have almost forgotten taping as I use emulators since 1998...
thanks, and cheers
Ariel
It's great to know your opinions! (I'm using Altavista translator to understand).
I uploaded the Streetmania 1988 version in my page (http://ws.vtrbandaancha.net/), in the bronze series section. You can now make comparisons with the 2008 version...!
Cheers,
Ariel
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