Вот оно вам надо?? ))) пусть у девелоперов гейммакера голова болит.
с первым ключом не запустилось вообще, никаких видимых окон не было, со вторыми двумя так же крашиЦЦа. Причем крашится полсе нажатия на "X" - сперва лого плывут по экрану, а как должно появится меню - так и крашится.
а лог чистый)
многа букв!!
Код:
***************************************
* YoYo Games Runner v1.0(999)[r32908] *
***************************************
RunnerLoadGame: F:\Downloads\Chrome\WizzleyPresto_beta09b\data.win
#########################################################################
####!!!!$$$$$$ pwd - F:\Downloads\Chrome\WizzleyPresto_beta09b\
#########################################################################
RunnerLoadGame() - F:\Downloads\Chrome\WizzleyPresto_beta09b\data.win
Checking if INIFile F:\Downloads\Chrome\WizzleyPresto_beta09b/options.ini Exists
F:\Downloads\Chrome\WizzleyPresto_beta09b/options.ini file contents: [Windows]
CreateTexturesOnDemand=0
AlternateSyncMethod=0
VertexBufferMethod=2
SleepMargin=1
Reading File F:\Downloads\Chrome\WizzleyPresto_beta09b\data.win
Loaded File F:\Downloads\Chrome\WizzleyPresto_beta09b\data.win(20310728)
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..SavePrePend = D:\Documents and Settings\Администратор\Local Settings\Application Data\WizzleyPresto\
Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0x20cea18
GAMEPAD: 4 axis values (last) at 0x20ceb18
GAMEPAD: 4 axis values (last) at 0x20bef30
GAMEPAD: 4 axis values (last) at 0x20bf268
Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
Code_Load()
VARI_Load()
got 159 global variables
got 435 instance variables
got 25 local variables
ID_STRG
Create Window
AdjustWindowRectEx
RegisterClassEx
CreateWindowEx
Init Graphics
GR_D3D_Init()
Create D3D9 interface
Enumerate Adapters
Selected Resolution: 480x320
Prepare to create device
Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
Creating screen render target
Get Device Caps
Graphics initialisation end...
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Score Form
Create Load Form
Create Error Form
Do The Work
LoadGameData()
initialise everything!
Process Chunk: GEN8 540
Process Chunk: OPTN 64
Process Chunk: EXTN 4
Process Chunk: SOND 11044
Audio_Load()
Process Chunk: AGRP 4
AudioGroup_Load()
Process Chunk: SPRT 169312
Process Chunk: BGND 2500
Process Chunk: PATH 376
Process Chunk: SCPT 1120
Process Chunk: SHDR 4
Process Chunk: FONT 516
Process Chunk: TMLN 4
Process Chunk: OBJT 70604
Process Chunk: ROOM 170764
Process Chunk: DAFL 0
Process Chunk: TPAG 35572
Process Chunk: CODE 275272
Process Chunk: VARI 32072
Process Chunk: FUNC 14876
Process Chunk: STRG 70352
Process Chunk: TXTR 14407780
Process Chunk: AUDO 5047764
Audio_WAVs()
PrepareGame()
Extension_Prepare()
Code_Constant_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Preparing 219 objects:
Objects 0: ObjKernel
Objects 1: ObjItem02
Objects 2: ObjItem03
Objects 3: ObjItem04
Objects 4: ObjItem05
Objects 5: ObjItem06
Objects 6: ObjItem07
Objects 7: ObjItem08
Objects 8: ObjItem09
Objects 9: ObjItem10
Objects 10: ObjItem11
Objects 11: ObjItem12
Objects 12: ObjItem13
Objects 13: ObjItem14
Objects 14: ObjItem15
Objects 15: ObjItem16
Objects 16: ObjItem17
Objects 17: ObjItem18
Objects 18: ObjItem19
Objects 19: ObjItem20
Objects 20: ObjItem21
Objects 21: ObjItem22
Objects 22: ObjItem23
Objects 23: ObjItem24
Objects 24: ObjItem25
Objects 25: ObjItem26
Objects 26: ObjItem27
Objects 27: ObjItem28
Objects 28: ObjItemGen
Objects 29: ObjItemSpwn01
Objects 30: TagTopCover
Objects 31: TagPlayer
Objects 32: TagLumina
Objects 33: TagShadowcaster
Objects 34: TagSPhaeton
Objects 35: TagSolidA
Objects 36: TagSolidB
Objects 37: TagLadder
Objects 38: TagExit
Objects 39: TagItem
Objects 40: TagNpc
Objects 41: TagPlatform
Objects 42: TagProp
Objects 43: TagSinWater
Objects 44: TagDeadly
Objects 45: TagPickup
Objects 46: TagRouter
Objects 47: TagEnemy
Objects 48: ObjEjectUP
Objects 49: ObjEjectLeft
Objects 50: ObjColGenericA
Objects 51: ObjColGenericB
Objects 52: ObjColGenericC
Objects 53: ObjColGenericD
Objects 54: ObjColWater
Objects 55: ObjColDeadly
Objects 56: ObjWtrPUA
Objects 57: ObjWtrPUB
Objects 58: ObjDWater01
Objects 59: ObjPresentLostFound_wt
Objects 60: ObjWx06y11
Objects 61: ObjPresentBottom_wt
Objects 62: ObjGrPlat_H1
Objects 63: ObjGrPlat_H2
Objects 64: ObjCsPlat_H1
Objects 65: ObjCSPlat_H2
Objects 66: ObjTmPlatA
Objects 67: ObjGrPlat_V1
Objects 68: ObjCsPlat_V1
Objects 69: ObjBridgeR01
Objects 70: ObjTBlock01
Objects 71: ObjConv01x2
Objects 72: ObjConv01a
Objects 73: ObjShoreMask1
Objects 74: ObjHatchMask1
Objects 75: ObjHatchMask2
Objects 76: ObjZomMask1
Objects 77: ObjEndWitch1
Objects 78: ObjEndTrigger
Objects 79: object204
Objects 80: ObjMonty01A
Objects 81: ObjVampire1
Objects 82: ObjVampireBolt1
Objects 83: ObjTDoor01
Objects 84: ObjTDoor47
Objects 85: ObjMGate64
Objects 86: ObjMGate61a
Objects 87: ObjMGate62a
Objects 88: ObjMGate612
Objects 89: ObjBridge45A
Objects 90: ObjBridge45B
Objects 91: ObjWellBrickA
Objects 92: ObjCliff01A
Objects 93: ObjCliff01B
Objects 94: ObjFlow01A
Objects 95: ObjFlow01B
Objects 96: ObjFlow01C
Objects 97: ObjFlow01D
Objects 98: ObjTBridge53
Objects 99: ObjTBridgeB
Objects 100: ObjWall01A
Objects 101: ObjCastle01
Objects 102: ObjTentaclesA
Objects 103: ObjSpikesB_2sec
Objects 104: ObjSpikesB_1sec
Objects 105: ObjSpikesB_3sec
Objects 106: ObjSpikesA_1sec
Objects 107: ObjSpikesA_2sec
Objects 108: ObjSpikesA_3sec
Objects 109: ObjSpikesA_10sec
Objects 110: ObjPupilA
Objects 111: ObjLittleBirdA
Objects 112: ObjLittleWtch01
Objects 113: ObjFish01A
Objects 114: ObjYellowEyesA
Objects 115: ObjYellowEyesB
Objects 116: ObjGreenEyesA
Objects 117: ObjPortalA
Objects 118: ObjPortalB
Objects 119: ObjPTarget01
Objects 120: ObjLauzhas01C
Objects 121: ObjBButtonA
Objects 122: ObjBBridgeA
Objects 123: ObjBHeadA
Objects 124: ObjCloud01
Objects 125: ObjFlag01A
Objects 126: SprVampireHand01
Objects 127: ObjKnight30
Objects 128: ObjWimpEnd
Objects 129: ObjQueen35
Objects 130: ObjQueenEnd
Objects 131: ObjTimeMach33A
Objects 132: ObjTimeMachine52A
Objects 133: ObjWitch31
Objects 134: ObjWitch31A
Objects 135: ObjWellWallA
Objects 136: ObjWellLidA
Objects 137: ObjBSwitchA
Objects 138: ObjLauzhasA
Objects 139: ObjLock33A
Objects 140: ObjHatch34A
Objects 141: ObjHatch54A
Objects 142: ObjVampire55A
Objects 143: ObjEggs36
Objects 144: ObjBridgeR39
Objects 145: ObjPoison37A
Objects 146: SprKnight50
Objects 147: ObjPDoor57
Objects 148: ObjIdol47
Objects 149: ObjPrincess58
Objects 150: ObjBSwitch60
Objects 151: ObjBSwitch61
Objects 152: ObjBSwitch62
Objects 153: ObjBSwitch63
Objects 154: ObjDButton64
Objects 155: ObjTroll53
Objects 156: ObjKeyFlower38
Objects 157: ObjFXStarA
Objects 158: ObjFXBubbA1
Objects 159: ObjFXBig01
Objects 160: ObjFXBig02
Objects 161: ObjWaspA
Objects 162: ObjGhostA
Objects 163: ObjTikman01A
Objects 164: ObjAcidDropA
Objects 165: ObjChain01
Objects 166: ObjChain01_30sec
Objects 167: ObjChain01_12sec
Objects 168: ObjChain01_13sec
Objects 169: ObjChain01_15sec
Objects 170: ObjPir01
Objects 171: ObjBee01A
Objects 172: ObjBeeTarget
Objects 173: ObjSpider01A
Objects 174: ObjSpider01B
Objects 175: ObjBee02A
Objects 176: ObjBat01
Objects 177: ObjMBallGen1
Objects 178: ObjMBallGen2
Objects 179: ObjMBall01
Objects 180: ObjBallKiller
Objects 181: ObjDebris01A
Objects 182: ObjDeprisGen
Objects 183: ObjBootup
Objects 184: ObjDummy
Objects 185: ObjFade
Objects 186: ObjAnimOnce
Objects 187: ObjGameOver
Objects 188: ObjReboot
Objects 189: ObjFaderScreen
Objects 190: ObjFaderMusic
Objects 191: ObjDialogue
Objects 192: ObjDTester
Objects 193: ObjAchievement
Objects 194: ObjShadower
Objects 195: ObjShaker01
Objects 196: ObjLightShader
Objects 197: ObjPhaeton
Objects 198: ObjLogo911
Objects 199: ObjTitleMenu
Objects 200: ObjQuitter
Objects 201: ObjPlayer
Objects 202: ObjPauseMenu
Objects 203: ObjItemMenu
Objects 204: ObjItemCreator
Objects 205: ObjFXItem
Objects 206: ObjLgMBalloon
Objects 207: ObjLgMBalloon2
Objects 208: ObjPTeleportA1
Objects 209: ObjBulletA
Objects 210: ObjBombA
Objects 211: TagDropper
Objects 212: ObjWaterA
Objects 213: ObjEntr0
Objects 214: ObjTarget01
Objects 215: ObjStarA
Objects 216: ObjStar63
Objects 217: ObjStar31
Objects 218: ObjNestA
Room_Prepare()
Sound_Prepare()
InitGraphics()
Finished PrepareGame()
Run_Start
StartGame()
Game is IN FACT starting!
**********************************Setting Default Controls
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Loading Options INI
StartGame() - DONE
Total memory used = 28420121(0x00499649) bytes
**********************************.
Entering main loop.
**********************************.
Title is starting
[свернуть]
а вот такой правильныЙ лог )
Код:
**********************************Setting Default Controls
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Loading Options INI
StartGame() - DONE
Total memory used = 28420258(0x00499649) bytes
**********************************.
Entering main loop.
**********************************.
Title is starting
Can theoretically inpit another key
Can theoretically inpit another key
---------------------------------------------------------------
minFPS, maxFPS, avgFPS
-17857, 254, -2243
---------------------------------------------------------------