Просмотр полной версии : "Byte-01" CP/M code to BASIC code
I want convert piece of code from CP/M file of "Byte01" computer to working in clone ZX Spectrum "Byte" BASIC. Program WW.COM after run in CP/M OS print on screen image and play music. I found image in WW.COM code in offset 2404. Sound data is probably in offset 1FB5 - 2403. Need help to disassemble code. I want to get something like in attach video file (AKDI.zip)
41928 AKDI.zip (http://www14.zippyshare.com/v/33405371/file.html)
I try debug this file in CP/M 80 Emu with DDT.COM debugger (http://www.cpm.z80.de/randyfiles/DRI/DDT.pdf):
D:\cpmemu>cpm z80 ddt ww.cpm
CP/M-86 emulator for DOS vers 1.3 - 11/30/97
Copyright (c) 1985, 1997 Jim Lopushinsky
Z80 CP/M-80 emulator for CP/M-86 vers 1.3 - 11/30/97
Copyright (c) 1985-1997 Jim Lopushinsky
DDT VERS 2.2
NEXT PC
4100 0100
-l
0100 JMP 1140
0103 NOP
0104 LDAX D
0105 MOV M,A
0106 INX D
0107 INX H
0108 DCR B
0109 JNZ 0104
010C RET
010D MVI C,00
010F MOV M,C
Gelip, you can use Ida interactive disassembler to disasm this
Gelip, you can use Ida interactive disassembler to disasm this
Yes, right but i don't know how use this tool :-). Maybe anyone look at code?
Program WW.COM from disk image cpm_games2.kdi after change extension .kdi to .cpm possible mount in EMU 1.01 Robotron 1715 to Drive B: and open Debug window:
41952 http://savepic.ru/4620643m.png (http://savepic.ru/4620643.htm)
:) Gelip
here is ida database
Gelip, check it
the result is not guaranteed, but you can understand some routines.
Thx. I also extract code with dZ80 2.0 (http://www.inkland.org.uk/dz80/) (Z80 disassembler) :-). Problem is how interpret this code. I know that first instruction is JUMP to 1140 offset.
Thx. I also extract code with dZ80 2.0 (http://www.inkland.org.uk/dz80/) (Z80 disassembler) :-). Problem is how interpret this code. I know that first instruction is JUMP to 1140 offset.
i make for you this file
analize it
Is possible simply insert WW.COM 16384 bytes to RAM memory ZX Spectrum e.g. 40000 and run SUBROUTINE with RANDOMIZE USR 4+position code xxxx ??
I try like this:
1. In Spectaculator make new TAP file
2. SAVE "ww" CODE 40000,16384 (size WW.COM)
3. In ZX-Blockeditor insert WW.COM to block Standard Data file TAP
4. In Spectaculator open TAP and LOAD"" CODE
5. Now have all WW.COM in memory from address 40000
6. I calculate position offset subroutine and add this to 40000 e.g. 1F6B (8043 DEC): 40000 + 8043 = 48043
7. Next try run RANDOMIZE USR 48043
I try also before CLEAR 48042
Is this is possible without fix code address?
Gelip, nop
all program must work at #100
For me disassembling is difficult :-(. Screen image I found in a simple and fast way - opens WW.COM in HEX editor :-)
Sound data is probably in offset 1FB5 - 2403 :-). This sound data is for play over chip VI53 in "Byte" or "Byte01" computer. (http://zxbyte.ru/byte18.htm) This data have characteristic structure - every fourth position occurs 10 HEX.
Music begins with the notes: F D C A#:
| 10 46 36 00 | 10 43 33 00 | 10 41 31 00 | 10 3B 2B 00 |
|-------F-----|-------D-----|-------C-----|-------A#----|
This is User Manual (http://zxbyte.ru/doc/3way_byte.zip) of three-channel sound generator. The table shows that for one note need two numbers. HEX or DEC numbers do not match the table but the structure is preserved if the note F = 36
At end of sound data in offset 2372 is header: MESCA - maybe this is characteristic for some sound program made in 90's ?
here is a system absent
some function calls to Dxxx and #00xx
Yes, probably you right. I need resolve how use data from offset 1FB5 - most probably this is music data :-) Link (http://speccy.pl/forum/index.php/topic,1048.0.html)
I try hack other music for VI53 "Byte" - Lambada. I find data set play speed.
http://zx-pk.ru/showpost.php?p=608304&postcount=27
I find also the same piece of code - string |Puşn in WW.COM - read this forum:
http://speccy.pl/forum/index.php/topic,1048.msg12612.html#msg12612
У меня есть сюрприз. Программа ww.com из системы CP/M Байт-01 в версии BASIC на Байт 48K. Музыка проигрывается с помощью чипа КР580ВИ53 :)
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