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Просмотр полной версии : Bomb Munchies



abelenki
14.01.2014, 07:57
Год выпуска: 2014 / 2020
Автор / Компания: Mat Gubbins
Формат: TAP
Ссылки: Spectrum Computing (https://spectrumcomputing.co.uk/forums/viewtopic.php?f=9&t=103)

Скачать игру (preview-версия) (https://zx-pk.ru/attachment.php?attachmentid=45027&d=1389671856)
Скачать игру (последняя версия) (https://zx-pk.ru/attachment.php?attachmentid=71705&d=1583374053)

https://zx-pk.ru/attachment.php?attachmentid=71706&d=1583374683 https://zx-pk.ru/attachment.php?attachmentid=71707&d=1583374688 https://zx-pk.ru/attachment.php?attachmentid=71708&d=1583374692 https://zx-pk.ru/attachment.php?attachmentid=71709&d=1583374697

45027

71706 71707 71708 71709

AAA
14.01.2014, 15:10
вабще без ау

Rindex
17.02.2014, 20:41
Обновили. Все подробности в ссылке. Игра там же.

http://www.worldofspectrum.org/forums/showpost.php?p=753374&postcount=20

Rindex
15.08.2014, 15:57
И ещё раз обновили. Bomb Munchies V822 14th August 2014

http://www.worldofspectrum.org/forums/showpost.php?p=785479&postcount=50

Rindex
11.10.2014, 11:02
Опять обновление. Bomb Munchies V920 10th September 2014

http://www.worldofspectrum.org/forums/showpost.php?p=796425&postcount=61

John North
11.10.2014, 11:26
почему то не начинается загрузка((
выложите, плиз, сюда кто нибудь.

Rindex
11.10.2014, 11:30
Могу только так - http://sderni.ru/245724

Rindex
17.11.2014, 18:58
И ещё обновление - Bomb Munchies V985 17th November 2014

http://i979.photobucket.com/albums/ae275/MatGubbins/bm3da_zpsab18e195.gif

http://www.worldofspectrum.org/forums/showthread.php?p=802579#post802579

Скачать с sderni.ru (http://sderni.ru/250303)

AAA
17.11.2014, 19:00
Или у меня дежавю или я уже три раза видел такую же назпись BOMB.

Slider
19.11.2014, 10:00
Дык, игра Bomb Munchies уже полноценная?

Rindex
19.11.2014, 11:53
Дык, игра Bomb Munchies уже полноценная?

Думаю, что нет. Автор её всё правит и правит, и конца этому не видно. Надо у него спрашивать.

goodboy
11.12.2014, 11:05
а в ней ИИ есть или только вместе надо играть ?

breeze
11.12.2014, 17:30
Первые два. :)

http://zxbyte.ru/pic/scrshots/saper.gif

:rolleyes:

Reobne
11.12.2014, 17:40
а в ней ИИ есть или только вместе надо играть ?
Попробовал. Там есть режим, с монстрами. Они тупо бегают, проходят сквозь стены. Случайно оставляют паутину, в которой умираешь.

Rindex
06.01.2015, 14:40
И опять обновление - Bomb Munchies V1020 1st January 2015

Все подробности на WoS. Ссылки не вечные.

Топик на WoS (http://www.worldofspectrum.org/forums/showthread.php?p=810412#post810412)
Скачать с Sendspace.com (https://www.sendspace.com/file/eqcn5q)
Скачать с Sderni.ru (http://sderni.ru/256644)

abelenki
20.01.2015, 04:32
Bomb Munchies Version 1035, 18th January 2015

топик на WoS (http://www.worldofspectrum.org/forums/showthread.php?t=46188&page=8)

Rindex
20.01.2015, 20:37
Опять? Эту игру решили делать годами? :)

Rindex
20.02.2015, 03:53
Это песню не задушишь, не убьёшь! Снова обновление - Bomb Munchies V1100 20th Feb 2015

Подробности в топике на WoS (http://www.worldofspectrum.org/forums/showthread.php?p=819614#post819614)
Скачать игру с sendspace.com (https://www.sendspace.com/file/984ajx)
Скачать игру с sderni.ru (http://sderni.ru/262228)

Ссылки не вечные, уж извините.

abelenki
31.08.2015, 19:46
deleted

abelenki
01.09.2015, 05:05
а вот и ответ автора по поводу версии 1203:


It is not yet available for download as there is nothing new within the game play - ok, there are 6 new screen layouts (for the green blocks) and different styles in the way the crush blocks appear (when the time runs out), and a few beeper FX sounds, but there are no sparkling new levels to play with.
I have been busy spending time cleaning the routines, making them a few tstates faster and trying to save on memory, and fixing a few stupid bugs.
There is a new menu screen for options to switch on/off parts in the game, but these are already in version 1100 on the same page as the keys/joystick page. They have been moved to a new page to make it nice and tidy to look at.

abelenki
19.10.2015, 14:22
Bomb Munchies Version 1260, 18th October 2015

топик на WoS (http://www.worldofspectrum.org/forums/discussion/comment/837751/#Comment_837751)

список изменений:
-- TECHNICAL STUFF --
- Each screen redraw is approx 6000 tstates faster than version 1100, along with lots of improvements and speed-ups to the main loop code.
This means the game runs a little bit faster than last time!

-- NEW STUFF --
- BEEPer explosions for 48K users, AY explosions have been removed (they will return one day)
- Options Screen to switch on/off Flashing Icons, 3.2.1.GO, 3D Render, Timer Bar, and Beeper FX on/off.
- Fire Button to start Tryantula/UXB games (ideal for lazy gits)
- 4 Different layout styles for the falling blocks to appear on screen.
- Tryantulas - Hurry Up! Exit Now! messages when time is low.
- 14 new level designs to wander around.
- Some new sound FX!

-- ALTERATIONS --
- Press 6 on main screen to change the game type (was 5)
- Press I on main screen to show the icons/pickups screen (was 0)
- Explosion hitting the rotating star will give a big blast similar to the extra bomb tile.
- Pressing 9 on the control setup page will no longer swap SPACE/M - use the new Extra Options page instead.
- AY sound FX for collecting Trophy and Diamonds have now been removed, so has the AY explosion noise.
- Scrolling message is faster.....

-- BUG FIXES --
- Danger UXB - Player could pick up star and then drop a bomb. Not anymore.
- Tryantulas - When a Tryantula that was holding the key was then killed using the hammer when both player and Tryantula were standing on the Exit/Walls/Crates tile it would destroy that tile and replace it with the Key tile. This would mean that the Exit would be gone for that level. The player would then pickup the key.
Solution: Key now is randomly placed somewhere within the level.

-- NEW TRYANTULAS LEVEL --
- Level 4 -
- Run around, collect the dots, kill those Tryantulas, grab the Trophy, get the key, go to the exit.
- Use the Hammer or Bomb to kill things, but they will re-appear in the Tryantula home to cause more havoc.
- TIP: Blast that crate open first and collect those prizes!

sergio78
19.10.2015, 21:14
а нормальный bomberman для одного игрока, вроде dyna blaster, или же версии с ево на спектруме есть?

rasmer
19.10.2015, 22:17
поиграй в eric and the floaters

sergio78
19.10.2015, 22:58
поиграй в eric and the floaters
не, это несерьёзно. очень убогий по графике, и тормозной в придачу. а такого, как на денди даже близко нет похоже?

abelenki
20.10.2015, 04:13
а нормальный bomberman для одного игрока
есть - Bomb Munchies.

sergio78
20.10.2015, 19:34
есть - Bomb Munchies.
непонравилась. Эта игра, обрезанный bomberman, для нескольких игроков. а не игра одного игрока, против разных компьютерных монстров на разнообразных картах. Действительно, никто не сделал разве? Тогда очень обидно. на комодор сделали, а на zx не у кого духу не хватило.

sergio78
20.10.2015, 21:46
eric and the floaters: #92a6,#c9 без звука зато не тормозит:)
да убогий он, сами спрайты ужасно примитивные, скролинг непопиксельно. кстате нашел superbomberman 2, очень неплохо, но увы, как всегда у автора доделать до конца терпения не хватило.

abelenki
21.10.2015, 01:09
Эта игра, обрезанный bomberman, для нескольких игроков. а не игра одного игрока, против разных компьютерных монстров на разнообразных картах.
да ты шо?

abelenki
21.10.2015, 01:12
и чем плох Flynn's Adventure In Bombland?

http://zx-pk.ru/showthread.php?t=15610

sergio78
21.10.2015, 12:44
да ты шо?
а не шо, нажимаю сингл плеер, и получаю 4 обложенных человечков в разных углах. сиглплеерный бомберман, например с EVO вообще по другому начинается.

---------- Post added at 13:44 ---------- Previous post was at 13:43 ----------


и чем плох Flynn's Adventure In Bombland?

http://zx-pk.ru/showthread.php?t=15610

ничем. я о нём до этого момента не слышал.

abelenki
21.10.2015, 12:46
а не шо, нажимаю сингл плеер, и получаю 4 обложенных человечков в разных углах
в прeдыдущем посте я привёл скриншоты, где показано, что нужно выбрать, чтобы была сингл-плеерная игра.

sergio78
21.10.2015, 16:18
в прeдыдущем посте я привёл скриншоты, где показано, что нужно выбрать, чтобы была сингл-плеерная игра.
спасибо, я так сразу сам и не догадался. стрёмные заморочки. так с режимом мудрить. ну и всё равно синглплеер страшненький получается. превидушяя ссылка с игрой намного лучше.

abelenki
19.01.2016, 04:36
Bomb Munchies Version 1400, 18th January 2016

топик на WoS (http://www.worldofspectrum.org/forums/discussion/comment/846947/#Comment_846947)

список изменений:

* This version has been Yerzmyey'd with AY music! (in 128K mode only)
* There are now 7 Tryantula levels to run around and take back those pinched trophy cups - with a few changes to some of the
known levels - hopefully for the better.
* Last but not least, fixes to those all those stupid bugs that managed to show themselves a few weeks after the previous release.

Rindex
19.01.2016, 09:39
Эту песню не задушишь не убьёшь, это точно. :)

abelenki
27.05.2016, 03:10
Bomb Munchies Version 1500, 8th May 2016

топик на WoS (http://www.worldofspectrum.org/forums/discussion/comment/861971/#Comment_861971)

список изменений:

New Multiplayer game for 2-4 human players.

C-O-L-O-U-R-S

To access the C-O-L-O-U-R-S game
press 6 on the title page until the name appears.
or
press ENTER on the title page, press 6 to select C-O-L-O-U-R-S then press ENTER to return to the title page.

Single Mode:
Players 1,2,3 and 4 fight to paint the allotted amount of tiles in the arena.

2 players only in Single Mode:
Best to use Players -1 and 2- then switch off the other players and you will need to paint a few more tiles to win the game.

Team mode:
Players 1 and 2 become team RED.
Players 3 and 4 become team MAGENTA.
Players can drop bombs on their team mates tiles (they will be the same colour)
A larger amount of tiles need to be painted to win the game, team mates can kill each other and slow them and the enemy with the Eggtimer power-up.
Collected items are not shared between team players, so be greedy!

2 players only in Team Mode:
Yes you can! Use players -1 and 3- or -1 and 4- keep the remaning players switched on and you will need to paint a lot more tiles to win the game.

Single / Team Mode switch:
To switch between Single and Team mode press ENTER on the title page, press 7 to access the extra options, then press 3 to change C-O-L-O-U-R-S Single / Team mode. Press ENTER twice to return to the title page.

Game play.

Each player carries bombs that detonate with deadly explosives and coloured paint.
Use these bombs to colour as many tiles in the arena to win the game.
If a player is killed then they are regenerated to their starting corner and stripped of all collected power-ups.
The player cannot move until they have fully regenerated, but they can be killed when regenerating!
All tiles remain painted.

Players can only drop a bomb on their own coloured tiles and unclaimed (white) tiles.
Players can walk onto the opponent's coloured tiles but they cannot drop bombs on those coloured tiles.

When a bomb is dropped, the tile that the bomb stands on becomes unclaimed until the bomb explodes and the paint splatters onto the surrounding tiles.
New paint will cover old paint, claiming those tiles for that player/team.

Once a crate/blastable wall has been destroyed it will not regenerate.
To PAUSE the game press G - you will have the option to quit the game to the title screen.

-Push Bomb power-up-
Bombs will slide only on the tiles that the player has coloured and unclaimed tiles.
The bomb will stop when it hits another coloured tile, walls, bombs, power-ups and other players.
During the journey of the bomb, all tiles are wiped clean and become unclaimed.

-Computer controlled/dropped Bombs-
Any primed bombs that are found in crates/blastblocks that detonate, with explosion will wiping out any claimed painted tiles.

-Time Limit-
Time limit to win the game has been removed, so the game will play until one player/team wins by painting the allotted amount of tiles.

-Winning the Game-
Painted tiles are counted during the game. If any player/team matches or exceeds the required amount then they win!
Only fully painted tiles count. Tiles with explosions do not count, even if they are covering previous tiles that are the same colour - evil, but that is life!
The game will instantly stop to display the winner!
The Player number with WINS will be painted in the winning player/team colour.
Team will have a painted block and WINS coloured in the winning team colour.

The game will then return back to the Bomb Munchies title screen - have another go.

Bugs: Hopefully there shouldn't be any more bugs (yeah, right!) but if you do see something strange happening or think that there is some weird graphical errors then please let me know.

Epsilon
27.05.2016, 15:35
Очень, очень не хватает нормальной поддержки сети!

abelenki
31.12.2016, 08:36
Bomb Munchies Version 1745, 30th December 2016

топик на WoS (https://www.worldofspectrum.org/forums/discussion/comment/891179/#Comment_891179)

список изменений:

-Tryantulas-
There is now a new option to play the levels in either the set order or a random order.
Death in random mode will probably give another random level to play - this means you can sacrifice a life if you get the nasty bomb maze level.

C-O-L-O-U-R-S
the image went missing...

abelenki
29.06.2017, 20:24
Bomb Munchies Version 1775, 22nd April 2017

топик на WoS (https://www.worldofspectrum.org/forums/discussion/comment/905417/#Comment_905417)

список изменений:

Tryantulas - Bug Fix
Random Level Mode - the randomizer would sometimes pick the introduction story cavern screen (the story screen) when playing the game. This has now been fixed, the AND 7 command I used has been kicked around a bit, so have I for using it.

Tryantulas - the Trophy
Tryantula can now pickup and instantly re-hide the Trophy within the cavern. Killing the Tryantula that picked up the trophy will not make it drop the Trophy.
The Trophy will be hidden as a prize in the blastable blocks. If there are no more blastable blocks within the cavern then it is lost for that level - unless a life is lost.
It makes the game a little harder as the Trophy must be quickly collected.

Tryantulas - Maze Levels
I have added Extra Life/Fire Shield bonus to the Maze level - this might make it a bit easier on the return journey to the exit.
Some of the Maze levels have been slightly redesigned to make use of the bonus pickups.
Added a few more mazes to give a better variety - at only 36 bytes per level... yeah, have a few more.

C-O-L-O-U-R-S - Bug Fix
After much testing and a few heated arguments, I delved into the score system again as it would sometimes pick the wrong person as the winner.
It now works better, is fair to all the players and is very accurate!

C-O-L-O-U-R-S
Added the player colour to the corner of the game arena, just to make it clearer who owns that area.
Added a score system to display the current amount of coloured tiles for each player/team in the corners of the screen.
Added at the bottom of the screen the required amount of tiles to colour to win the game - your score needs be higher to win the game. Remember that if the tile count is tied then the game will continue until it is won by one player.

abelenki
22.09.2017, 15:30
Bomb Munchies Version 1860, 22nd Sept 2017

топик на WoS (https://www.worldofspectrum.org/forums/discussion/comment/922606/#Comment_922606)

список изменений:

Tryantulas
Fixed a bug that would show the nastys regenerating upon the start of a new level if they
were still frazzling from the previous level. This was spotted a day after the last release
and quickly squashed with one line of code.

Maze level, this has been expanded again with 2 more mazes that have big bomb explosions and wider corridors. It looks easier to win, but those explosions can go around corners.Watch, look and learn before running around these new mazes.
A little bit of code rewriting makes it 34 bytes per maze.

Danger! UXB
The minefields of Munchania (yeah, stop laughing at the back) has a small plotline:
Collect the Jewels of Life to win the game.
Navigate the minefields, collect the key and a Jewel will appear.
The game is a lot harder now as a new route will will need to be found to collect the jewel.
Collect an amount of food items then a key and jewel will appear, collect and exit.
Repeat the levels until the game is won.

creator
22.09.2017, 18:54
Ну и я не стал сильно заморачиваться, а тупо влупил новый бинарник в свою старую v1775 дисковую версию (http://zx-pk.ru/threads/27845-vopros-pro-sokhraneniya.html?p=919460&viewfull=1#post919460). :)

abelenki
18.11.2017, 07:56
Bomb Munchies Version 1930, 17th Nov 2017

топик на WoS (https://www.worldofspectrum.org/forums/discussion/comment/927675/#Comment_927675)

список изменений:

Added:
One extra frame of ticking bomb, now takes a fraction of a second longer for the bomb to explode and gives everyone that fraction of a second to run away.

New pick-up feature:
The Detonator: When a player collects it, all active bombs within the arena are detonated.
Bombs that are in the process of popping up from the arena floor are not affected.
If you see it, get in quick as it will survive for a short while, before being destroyed by the arena.
The Tryantulas can press the plunger too......

----Danger UXB----
- Small diamond graphic appears in the left status panel when the main diamond has been picked up.
- main diamond now has yellow background.

Keyboard/joystick setup page.
---- Multi-direction on/off ----
New option to have the diagonal input on/off with joystick and selected key inputs.
Player 1 press A
Player 2 press S
Player 3 press D
Player 4 press F
The screen will show either a 4-way arrow graphic or 8-way arrow graphic under the player character.

Due to keyboard conflicts (real and emulation) ASWDX and IJKLM are set to 4 way input only
- they will automatically switch to 4-way when selected. No 8-way movement for ASWDX or IJKLM.

Kempston, Sinclair, Fuller, QWERT and QAOPM/Space can have 4-way or 8-way input selected.

Note: the player does not move diagonally, it just registers a diagonal input and might make the game easier for some people to play. The graphic will jump around when they are in a corner, this is perfectly normal.

If you want all 4 players on joysticks with multi-direction (8-way) on then it is best to use Sinclair 1 and 2 with Kempston 31.

For the forth player you will require:
a) COM-CON interface set up as QWERT, or just use QWERT on the keyboard. (Com-Con works with interface 48k, 128k, +2 grey only)
b) K-55 interface (see Joefish) - it is a modified Kempston interface.
c) Kempston 95 (see velesoft) - requires DivIDE with RTC interface.
d) Fuller interface - this may clash with the Kempston 31/K-55/Kempston 95 input though - be careful.

Remember to switch on the 8 way input for each player, if you want it.

-- Pause Game --
Now works on the intro/story screen of Tryantulas. I had coded it so that the game did not pause
on this screen, however, I've moved the pause message up the screen and it now works.
Pressing 'G' pauses the game
'Y' quits to title screen
'N' returns to the game
'R' changes 2D / 3D mode.

creator
18.11.2017, 08:52
И как обычно.

abelenki
05.03.2020, 05:07
Bomb Munchies Version 2060, 18th Feb 2020

пост на SC (https://spectrumcomputing.co.uk/forums/viewtopic.php?p=31667#p31667)

список изменений:

Added stuff that covers all the games:

- The screen redraw is a tad faster, it won't notice but yes it is faster.
- 4 Extra frames of a frazzling bomb - it takes a fraction of a second longer for a bomb to explode.
- 2 Extra frames of a bomb popping up from the floor.

----------------

Pause Mode: (Press G during the game)
- Border colour in the game can now be changed in pause mode - by pressing B.
- Screen rendering 2D/3D can be changed in pause mode by pressing R.

----------------

Tryantulas:
- Game complete message now waits for a key to be pressed.
- A few new graphics replace old ones.

creator
05.03.2020, 15:46
SCL

lzb_j77
06.03.2020, 14:59
Сильно похожа на амижный Master Blaster, но у амижной версии музыка гораздо забойнее.