splATTR


If it moves, shoot it.
If it doesn't move, shoot it anyway.
If it drains your energy, move!


HOW TO PLAY

Pick one of the three skill levels, and work your way from the top to the bottom of the map by any route you like - but you can only progress below a level by solving it as described in the hint displayed.  You can quit a level during play and can re-try it later, but you will still need to do it if you wish to progress past it to the goal.


CONTROLS

Controlling the sights

Keyboard controls:
LEFT - Move them left with the 'Z' key.
RIGHT - Move them right with the 'X' key.
UP - Move them up with the 'K' key.
DOWN - Move them down with the 'M' key.
FIRE - Drop bombs with the 'L' key.
PAUSE - Pause the game with the 'P' key.
QUIT - Return to the map screen, or from there to the main menu, with the 'Q' key.

All keys can be redefined.

Joystick controls:
The game can be fully controlled using either the Kempston, Protek/Cursor, or Sinclair Interface2 joystick by selecting the required mode at the front-end.


CREDITS

Game programming & graphics by Bob Smith.
128K sound programming & tunes by Lee du-Caine.
"splATTR" name by Andrew Owen.


FEATURES

100% Machine code
32 unique levels
8-way movement
Bombs
Explosions
Eye-popping sprites
Fully redefinable keys
High-score table
Huge playing area
Incredible sound effects
Keyboard / Joystick control
Level hints
Limited energy
Maps
Multiple lives
On-Screen scoring
Original AY music score
Various baddies to sap your energy
Various goodies to increase your energy
Zero colour clash
