;New ZX screen format (NSPEC)
;Converter: bmp sprites (24 bits RGB888) to asm
;Rastr format: 2 bits per pixel
;Attribute format: 4 byte attributes (RGB332) per symbol (8x8 pixs)
;Height = 16; Width = 16

SPR:
	DEFW	0ABBBh;
	DEFW	0ABBAh;
	DEFW	0AEEBh;
	DEFW	0AEEBh;
	DEFW	0BAEEh;
	DEFW	0BBEEh;
	DEFW	0ABBBh;
	DEFW	0BBBEh;
	DEFW	0EAEAh;
	DEFW	0AEEAh;
	DEFW	0BBBBh;
	DEFW	0BBAEh;
	DEFW	0AEEEh;
	DEFW	0EEEFh;
	DEFW	0EBBBh;
	DEFW	0ABBAh;
	DEFW	0AEAEh;
	DEFW	0FBAEh;
	DEFW	0ABEBh;
	DEFW	0AAEBh;
	DEFW	0BAAEh;
	DEFW	0BBEEh;
	DEFW	0EFBEh;
	DEFW	0EBBEh;
	DEFW	0AEEAh;
	DEFW	0EAEBh;
	DEFW	0BBAEh;
	DEFW	0BBAEh;
	DEFW	0EEEEh;
	DEFW	0EEFBh;
	DEFW	0ABABh;
	DEFW	0BBAAh;
ATTR:
	DEFB	0CCh,08Ch,0CCh,08Ch;
	DEFB	0CCh,08Ch,0CCh,08Ch;
	DEFB	0CCh,08Ch,0CCh,08Ch;
	DEFB	0CCh,08Ch,0CCh,08Ch;
