;New ZX screen format (NSPEC)
;Converter: bmp sprites (24 bits RGB888) to asm
;Rastr format: 2 bits per pixel
;Attribute format: 4 byte attributes (RGB332) per symbol (8x8 pixs)
;Height = 16; Width = 16

SPR:
	DEFW	0ABEAh;
	DEFW	0FAAFh;
	DEFW	0FAAFh;
	DEFW	0ABEAh;
	DEFW	0FFFFh;
	DEFW	0FFFFh;
	DEFW	0FFFFh;
	DEFW	0FFFFh;
	DEFW	0AAABh;
	DEFW	0EAAAh;
	DEFW	0AFAAh;
	DEFW	0BEAFh;
	DEFW	0FAAFh;
	DEFW	0AAFAh;
	DEFW	0FFFFh;
	DEFW	0FFFFh;
	DEFW	0FFFFh;
	DEFW	0FFFFh;
	DEFW	0EAAAh;
	DEFW	0BEABh;
	DEFW	0AFABh;
	DEFW	0EABEh;
	DEFW	0AAFAh;
	DEFW	0ABEAh;
	DEFW	0FFFFh;
	DEFW	0FFFFh;
	DEFW	0FFFFh;
	DEFW	0FFFFh;
	DEFW	0BEABh;
	DEFW	0EABEh;
	DEFW	0EAFAh;
	DEFW	0AFABh;
ATTR:
	DEFB	0CCh,088h,0CCh,088h;
	DEFB	0CCh,088h,0CCh,088h;
	DEFB	0CCh,088h,0CCh,088h;
	DEFB	0CCh,088h,0CCh,088h;
