;New ZX screen format (NSPEC)
;Converter: bmp sprites (24 bits RGB888) to asm
;Rastr format: 2 bits per pixel
;Attribute format: 4 byte attributes (RGB332) per symbol (8x8 pixs)
;Height = 16; Width = 16

SPR:
	DEFW	0BFAFh;
	DEFW	0FBFBh;
	DEFW	0EFEBh;
	DEFW	0FBFEh;
	DEFW	0EFEBh;
	DEFW	0EAFEh;
	DEFW	0AFBBh;
	DEFW	0EEFBh;
	DEFW	0AFBBh;
	DEFW	0EEFBh;
	DEFW	0BFABh;
	DEFW	0EBFEh;
	DEFW	0BFAFh;
	DEFW	0EBFEh;
	DEFW	0AFAFh;
	DEFW	0FAFAh;
	DEFW	0EFEBh;
	DEFW	0FAFBh;
	DEFW	0EFEBh;
	DEFW	0EBFBh;
	DEFW	0AFBBh;
	DEFW	0EBFEh;
	DEFW	0BFBBh;
	DEFW	0EEFEh;
	DEFW	0BFABh;
	DEFW	0EEFBh;
	DEFW	0EFEBh;
	DEFW	0FBFBh;
	DEFW	0EFEBh;
	DEFW	0FBFAh;
	DEFW	0BFAFh;
	DEFW	0EAFBh;
ATTR:
	DEFB	0CCh,088h,0CCh,088h;
	DEFB	0CCh,088h,0CCh,088h;
	DEFB	0CCh,088h,0CCh,088h;
	DEFB	0CCh,088h,0CCh,088h;
