;New ZX screen format (NSPEC)
;Converter: bmp sprites (24 bits RGB888) to asm
;Rastr format: 2 bits per pixel
;Attribute format: 4 byte attributes (RGB332) per symbol (8x8 pixs)
;Height = 16; Width = 16

SPR:
	DEFW	0CBF8h;
	DEFW	0FFFAh;
	DEFW	0FBBFh;
	DEFW	00AEFh;
	DEFW	0FFFAh;
	DEFW	0FFFFh;
	DEFW	0A3EFh;
	DEFW	0EBCBh;
	DEFW	0AEFEh;
	DEFW	0FF0Bh;
	DEFW	0BBEFh;
	DEFW	0EFFEh;
	DEFW	08C3Bh;
	DEFW	0FCBBh;
	DEFW	0AAFEh;
	DEFW	0B3FCh;
	DEFW	0FAFFh;
	DEFW	0BEEEh;
	DEFW	0F8EEh;
	DEFW	0BEEBh;
	DEFW	0F3EEh;
	DEFW	0FBAFh;
	DEFW	0BAEEh;
	DEFW	0BEFEh;
	DEFW	0FBEFh;
	DEFW	0FFBFh;
	DEFW	0EEE8h;
	DEFW	00BFEh;
	DEFW	00FAFh;
	DEFW	02E3Ah;
	DEFW	0CFFFh;
	DEFW	0BFFBh;
ATTR:
	DEFB	09Ch,019h,019h,015h;
	DEFB	09Ch,019h,019h,015h;
	DEFB	09Ch,019h,019h,015h;
	DEFB	09Ch,019h,019h,015h;
