;New ZX screen format (NSPEC)
;Converter: bmp sprites (24 bits RGB888) to asm
;Rastr format: 2 bits per pixel
;Attribute format: 4 byte attributes (RGB332) per symbol (8x8 pixs)
;Height = 16; Width = 16

SPR:
	DEFW	0EFEBh;
	DEFW	0EEFAh;
	DEFW	0BFAFh;
	DEFW	0FAFBh;
	DEFW	0FEAFh;
	DEFW	0FAFBh;
	DEFW	0FABBh;
	DEFW	0EEFAh;
	DEFW	0ABAFh;
	DEFW	0AEFEh;
	DEFW	0BEAFh;
	DEFW	0BAFEh;
	DEFW	0EAFEh;
	DEFW	0AAFBh;
	DEFW	0FFFAh;
	DEFW	0AAFBh;
	DEFW	0FFAEh;
	DEFW	0ABEAh;
	DEFW	0EAFAh;
	DEFW	0EBEEh;
	DEFW	0AAAFh;
	DEFW	0AFAEh;
	DEFW	0AFAAh;
	DEFW	0FEBAh;
	DEFW	0FFFFh;
	DEFW	0FBAAh;
	DEFW	0FFFFh;
	DEFW	0AABAh;
	DEFW	0FAAFh;
	DEFW	0AEEBh;
	DEFW	0ABEAh;
	DEFW	0FAAFh;
ATTR:
	DEFB	0CCh,088h,0CCh,088h;
	DEFB	0CCh,088h,0CCh,088h;
	DEFB	0CCh,088h,0CCh,088h;
	DEFB	0CCh,088h,0CCh,088h;
