ZXMAK.NET Version 1.0.8.0 [28.03.2008]
.NET Crossplatform ZX Spectrum Emulator

====================Short help====================

The most important keyboard shortcuts:
<Alt>+<Enter> = switch between windowed/fullscreen mode
<Alt>+<Ctrl>  = release captured mouse (click in window to start mouse capturing)

<Left Shift>  = <Caps Shift>
<Right Shift> = <Symbol Shift>
<F3>          = reset spectrum
<F7>          = rewind tape
<F8>	      = play/pause tape
<F5>          = stop spectrum
<F9>          =	start spectrum

To run emulator you should have the following libraries:
- .NET Framework 2.0 Runtime (Download it from Microsoft, not required for Windows Vista)
- fresh DirectX 9.0c		 (Download it from Microsoft)

Recommended PC:
CPU: 1.7-2 GHz or above
Video: 3D accelerated videocard
Audio: DirectX compatible soundcard


Emulator tested by ZEXALL z80 cpu test, it is 100% precise :)


Note: you can access to menu in fullscreen mode, 
it is possible by simply pressing <Alt>+<Ctrl> 
(to release capturing mouse) and then move mouse 
cursor to top of the screen. :)



Short History:
1.0.6.6 - multitherading, but unstable
1.0.6.7 - singletherading
			+ fix&refactor Tape,TapeLoader
			+ namespace&folders refacor
			+ full TapeForm
			+ full support TZX
			- tape sound
			+ Alt+Ctrl to release mouse
			+ disable kbdinput while Alt pressed
			+ fix hobeta load
			+ SNA loader check & other loaders messages (no exception)
			+ zip namespace = ZipLib
			+ debugger as classic singleton
			+ F2 - slow/F4 - fast
...
1.0.8.0 - strong refactoring
			+ crossplatform source infrastructure
			+ added simple logging & fatal error report window :)
			+ fullscreen without change resolution
			+ fix for StepOver operation in embedded debugger
			- some features (fps show, synchronous frame resampling, control speed) 
			  temporary removed (not implemented because too many source code rewriten)
			  
Current TODO:
- Release complete DirectX platform
	- fps show
	- synchronous frame resampling
	- control speed
	- fix some small bugs with noise for beeper sound
	- add FDI saver
	- add TD0 loader and saver
- Release XNA platform
- Release SDL.NET platform
- Release OpenGL platform?
- ???

Please send bugreports to my email: zxmak@mail.ru

Best regards, Alexander Makeev
(c)2001-2008