Ну чё демагогию разводить? С компа - все равно, а с моб.устройств - людям в зипах удобней. Так и выкладывайте в зипах. Я, вот, тоже в раре раньше постил, а теперь - только в зип! ;)
Вид для печати
Ну чё демагогию разводить? С компа - все равно, а с моб.устройств - людям в зипах удобней. Так и выкладывайте в зипах. Я, вот, тоже в раре раньше постил, а теперь - только в зип! ;)
Перезалил Lost in My Spectrum - версия обновлена до 1.3, добавлена альтернативная заставка.
Gem Chaser 1&2 by Bob Smith'2013 - http://vtrdos.ru/gamez/g/GEMCH_12.zip
Перезалил обновленную версию Funky Fungus
Вложение 43319 from Alessandro Grussu (c)2013
Версия с выбором бессмертия, в основе - свежий файл v1.2
Вложение 43330 from Alessandro Grussu (c)2013
Вложение 43331 from The Mojon Twins (c)2013
По наущению Dr.Bars (спасибо ему огромное):
Chip's Challenge 48/128k from US Gold and Epyx (c)1990
148 оригинальных уровней+финал скрин
1) Вложение 43349 - свежий релиз
2) Вложение 43348 - классический релиз от Dr.Bars с исправленным 2-м блоком уровней
Играть можно хоть в ту, хоть в ту версию, но в варианте от Барса - больше читов!!! ;)
П.С. Все равно, игра слишком сложная, как по мне...
А вот и Яношик подоспел ;)
Вложение 43396 from Rafal Miazga (c)2013
ФАЙЛ ПЕРЕЗАЛИТ 30,09,2013 - добавлена опция открытия всех уровней
Jonathan Cauldwell и его мнение и взломе игр
I'm going to be mean now and state my perhaps controversial opinion that POKEs are a bad thing. Terrible, in fact. I think POKEmeisters should be given the choice of being made to play Sqij for all eternity or convert to the C64. Imagine that...
You know, it can be somewhat frustrating to find that a game you've spent a couple of months on and have put everything into has been POKEd to within an inch of its (now infinite) lives inside a couple of hours. Every game designer wants to think his creation is going to amuse and entertain, something which will make the player think. You don't want it to be about a quick trip around the BASIC loader, a POKE here and a POKE there. You feel a bit protective about your work. If you've spent several months on a game it doesn't encourage you to lock yourself away and write another if it has been hacked to oblivion within a few hours. Come on chaps, we usually include cheats for you to find if you look hard enough...
Obviously, you can employ some amusing tricks to delay and frustrate hackers but you'll never win outright. They'll always find a way. The main thing is to try and give your game a couple of days if you can. It's still a rum do though. Perhaps we game developers should get together to discuss methods which might delay the publication of POKEs?
Obviously I'm being a bit overprotective and perhaps slightly silly. Every game needs to be cracked but surely not within an hour or two, or does it?
Thoughts, anyone?