Нормально сделана. Жаль, что AY-музыки в меню нет.
It is normally made. It is a pity that AY music in the menu isn't present.
P.S. Уже есть!
Нормально сделана. Жаль, что AY-музыки в меню нет.
It is normally made. It is a pity that AY music in the menu isn't present.
P.S. Уже есть!
Последний раз редактировалось Rindex; 27.06.2012 в 01:38.
Может, мы обидели кого-то зря,
Сбросив пару лишних мегатонн,
И горит зелёным пламенем земля,
Там, где был когда-то Пентагон!..
Profi-576 v3.2/AY-3-8912A GI/FDD-5.25'
По-моему, без музыки игра на 16К-машинах вообще на ура будет идти. Надо только будет проверить...
I guess that without the music, this game would run on 16K machines nicely and smoothly. I need to make sure it would, though...
Er, I think there's no need for translating the text to Russian, especially if it's a machine translation. And yes, I'm kinda amused that people manage to such nice little things on BASIC.![]()
You are right with AY-music in Menu, so maybe I will make a v 1.1 of the game later, also with faster random numbers generator. I was waiting for the AY music and it came three days too late (I'm lame with Soundtracker).
The game will not work on 16K. I can put it below 32768 without any problems, but the map buffers, instruction and beep engine take too much memory. It is easy to manage to make the buffers smaller using single bits, and remove instruction, but there is still the compiler that puts its heap in high memory. Apart from this, I don't suppose there are many 16K users around.
I expect, most users have 128K at least (not talking about ZS Scorpion 256+ Turbo ot Pentagons).
I noticed too late that automatic translation did not make much sense. It is 30 years now since I learned russian language. Still knowing most cyrilics, but cannot enter them on german keyboard.
There's a really few Russian games that run only on machines with 256K of memory or more, or those which work exclusively on Pentagons or Scorpions. And yet there's not a lot of games that may run even on original 48K Speccies (mostly the products made in early 90s fit into these system requirements). So yeah, it's pretty much to be expected that 128K is gonna be the standard on our lands.
Not that I have anything against 48K+AY, though...
Yes, it is written with boriels ZX BASIC Compiler, but it has some inline assembler parts (screen handling). Written fully in assembler it would surely fit in 16K Spectrum, but I cannot code that good in Assembler. In fact I never made a full assembler game yet.
The sources for Earthraid are available here:
http://www.boriel.com/forum/gallery/...d-t766-15.html
С любовью к вам, Yandex.Direct
Размещение рекламы на форуме способствует его дальнейшему развитию
LCD, holy grail![]()
if you want to translate the game entirely in assembler, I can help you in this event
С уважением,
Jerri / Red Triangle.
Zdraswujtje!
I just uploaded version 1.1. Enjoy!
Available from my website:
http://members.inode.at/838331/index.html
Добавил ссылку в первый пост. Появилась AY-музыка. Играть стало приятнее. Спасибо LCD.
Может, мы обидели кого-то зря,
Сбросив пару лишних мегатонн,
И горит зелёным пламенем земля,
Там, где был когда-то Пентагон!..
Profi-576 v3.2/AY-3-8912A GI/FDD-5.25'
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