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Тема: ОБСУЖДАЕМ ИГРЫ (УК-НЦ, ДВК, БК, НЕМИГА и др.)

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  1. #11

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    Под SJ монитором забегала )

    Скрытый текст


    Код:
    .RU DUNGEO
    Welcome to Dungeon.                     This version created 10-AUG-78.
    You are in an open field west of a big white house with a boarded
    front door.
    There is a small mailbox here.
    >HELP
    Useful commands:
    
       The 'BRIEF' command suppresses printing of long room descriptions
    for rooms which have been visited.  The 'SUPERBRIEF' command suppresses
    printing of long room descriptions for all rooms.  The 'VERBOSE'
    command restores long descriptions.
       The 'INFO' command prints information which might give some idea
    of what the game is bout.
       The 'QUIT' command prints your score and asks whether you wish
    to continue playing.
       The 'SAVE' command saves the state of the game for later continuation.
       The 'RESTORE' command restores a saved game.
       The 'INVENTORY' command lists the objects in your possession.
       The 'LOOK' command prints a description of your surroundings.
       The 'SCORE' command prints your current score and ranking.
       The 'TIME' command tells you how long you have been playing.
       The 'DIAGNOSE' command reports on your injuries, if any.
    
    Containment:
    
       Some objects can contain other objects.  Many such containers can
    be opened and closed.  The rest are always open.   They may or may
    not be transparent.  For you to access (e.g., take) an object
    which is in a container, the container must be open.  For you
    to see such an object, the container must be either open or
    transparent.  Containers have a capacity, and objects have sizes;
    the number of objects which will fit therefore depends on their
    sizes.  You may PUT any object you have access to (it need not be
    in your hands) into any other object.  At some point, the program
    will attempt to pick it up if you don't already have it, which
    process may fail if you're carrying too much.  Although containers
    can contain other containers, the program doesn't access more than
    one level down.
    
    Fighting:
    
       Occupants of the dungeon will, as a rule, fight back when
    attacked.  In some cases, they may attack even if unprovoked.
    Useful verbs here are 'ATTACK <villain> WITH <weapon>', 'KILL',
    etc.  Knife-throwing may or may not be useful.  You have a
    fighting strength which varies with time.  Being in a fight,
    getting killed, and being injured all lower this strength.
    Your carrying capacity may also be reduced after a fight.
    Strength is regained with time.  Thus, it is not a good idea to
    fight someone immediately after being killed.  Other details
    should become apparent after a few melees or deaths.
    
    Command parser:
    
       A command is one line of text terminated by a carriage return.
    For reasons of simplicity, all words are distinguished by their
    first six letters.  All others are ignored.  For example, typing
    'DISASSEMBLE THE ENCYCLOPEDIA' is not only meaningless, it also
    creates excess effort for your fingers.  Note that this trunca-
    tion may produce ambiguities in the intepretation of longer words.
    
       You are dealing with a fairly stupid parser, which understands
    the following types of things--
    
       Actions:
            Among the more obvious of these, such as TAKE, PUT, DROP, etc.
            Fairly general forms of these may be used, such as PICK UP,
            PUT DOWN, etc.
    
       Directions:
            NORTH, SOUTH, UP, DOWN, etc. and their various abbreviations.
            Other more obscure directions (LAND, CROSS) are appropriate in
            only certain situations.
    
       Objects:
            Most objects have names and can be referenced by them.
    
       Adjectives:
            Some adjectives are understood and required when there are
            two objects which can be referenced with the same 'name' (e.g.,
            DOORs, BUTTONs).
    
       Prepositions:
            It may be necessary in some cases to include prepositions, but
            the parser attempts to handle cases which aren't ambiguous
            without.  Thus 'GIVE CAR TO DEMON' will work, as will 'GIVE DEMON
            CAR'.  'GIVE CAR DEMON' probably won't do anything interesting.
            When a preposition is used, it should be appropriate;  'GIVE CAR
            WITH DEMON' won't parse.
    
       Sentences:
            The parser understands a reasonable number of syntactic construc-
            tions.  In particular, multiple commands (separated by commas)
            can be placed on the same line.
    
       Ambiguity:
            The parser tries to be clever about what do do in the case of
            actions which require objects that are not explicitly specified.
            If there is only one possible object, the parser will assume
            that is should be used.  Otherwise, the parser will ask.
            Most questions asked by the parser can be answered.
    >
    [свернуть]
    Последний раз редактировалось hobot; 20.03.2015 в 15:08. Причина: заменил информацию
    Архив программ для УК-НЦ, ДВК и БК.

    Ищу игру "СТРАНА МОНСТРОВ" [monstr.sav] для ДВК.

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