Вы ошибаетесь. По моим экспериментам на V9938 тормозов нет, на V9990 тем более.
Вот более точные данные:
"My data is experimental, on a standard msx2 @3.5Mhz.
the vdp can work with a block of outi statements, even in active area, @60Hz, with a copy command in progress and all 32 16x16 sprites on screen, in 4 rows of 8 sprites each. This is the worst condition. the vdp work correctly.
However, when doing a vram read, if i do not interleave almost 2 nops between the last out and the in instruction i read garbage."




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