EmuStudio 0.9 test 1 (ZX-Mode)
Written by dr.Titus 2006,2025
CPU: Intel(R) Core(TM) i5-14600KF
Support: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2
Logical CPU cores: 20
Current CPU #0 frequency: 3500MHz
DWM Composition: Enabled
Powered from AC
Low CPU AC threshold = 90%
Low CPU DC threshold = 20%
WM_CREATE
Windows version: 11 (10.0.26100.3037)
Multimedia timer resolution: 1334 mks
Multimedia timer resolution: 2019 mks
Desktop DPI: 96 dpi (scale: 100%)
DXGI version 1.6
Direct2D version 1.3
Monitor[0] - NVIDIA GeForce RTX 4070 Ti SUPER: VG27A
Mode: 2560 x 1440, 100.000000Hz
Frequences set: 59.95Hz, 60.00Hz, 75.00Hz, 100.00Hz, 120.00Hz, 143.97Hz
Hardware composition: fullscreen / windowed
Adapter[0]: Direct3D feature level 11.1
Pixel shaders: Support 16bit precision
Allow tearing (variable framerate): supported
WASAPI system mix format: 48000 Hz, 32 bits, 2 channels, float
Endpoint name: Динамики (Realtek(R) Audio)
WASAPI endpoint format: 48000 Hz, 24 bits, 2 channels, PCM
Audio system: WASAPI Shared
Audio format: 48000 Hz, 32 bits, 2 channels
Device minimum period: 3 ms
Audio Buffer Size: 1056 samples (22.0 ms)
480, 0, 0, 480, 0, 0, 0, 0,
Process priority: 128
Main thread priority: 0
High resolution timer: 10000000Hz
CPU Mode: Pure
WMI thread priority = -15
Emulation thread priority = 2
Video thread priority = 1
Audio thread priority = 15
Audiobuffer padding: 35.0 ms
Audio buffer is empty
Total audio delay: 56.0 ms
Audio buffer is empty
Class name WIND_0000
Init: Pentagon
Snapshot snapshot.z80 loaded
SoundProfiler: Init
Viewport size changed: 812 x 572
Frames lost: 1
Resync
***Resync
.Resync
Frames lost: 1
*Frames lost: 1
*Frames lost: 1
*Frames lost: 1382
***Frames lost: 16
***Resync
Frames lost: 1
*.Frames lost: 1
*Frames lost: 195
***Frames lost: 2
**Resync
@*.Frames lost: 1
[свернуть]