И это, блин, работает!Код:const HERO_SPRITE:array [1..12] of byte = (1,0,0,71,$5a,$52,$3c,$10,$10,$18,$14,$14); DEVIL_SPRITE:array [1..12] of byte = (1,0,0,3,$5a,$52,$3c,$10,$10,$18,$14,$14); begin ... SpritePutClear(@HERO_SPRITE,x_hero-1,y_hero-1); for i:=1 to volume_devils do SpritePutClear(@DEVIL_SPRITE,devil[i,1]-1,devil[i,2]-1); ... end.
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