Hi Goodboy, I looked into Chronos and Nether Earth. Yes, Chronos goes through code with ld a,r. But Nether Earth does not go through ld a,r and has the same mistake.
I further tested Nether Earth, part ROBOT CONSTRUCTION, because here testing is much batter then firing first bullet in Chronos. And the first object drop in Nether Earth ROBOT CONSTRUCTION part has a way higher sample then all next objects drop. And it is still the same sample. The command #40 has in all cases always the same note pitch, it is #2F.
It rather seems to me, as if GS needs some initialisation before playing the sample, and that Tron Z does not do this initialisation. I am not sure, really...... shame, we need to solve so many fixes in these games...(
edited:
....... I think there is really something strange goining on. Because the sample play routine is always the same. But playing the sample for the first time only has different pitch then all next playing of the same sample. But the play routine seems always the same.
In Unreal Speccy, can I set GS properties? I can only see F1 key, SOUND option, where I can set only volume. But I heard more GS properties can be set.
Many thanks




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