Ну вот, там тоже неправильно.

Приложил картинки, так должно быть Нажмите на изображение для увеличения. 

Название:	должно быть.png 
Просмотров:	341 
Размер:	7.9 Кб 
ID:	58040, так получилось Нажмите на изображение для увеличения. 

Название:	неправильно скомпилировался 1.jpg 
Просмотров:	309 
Размер:	24.1 Кб 
ID:	58041. Исходник:
Код:
program TestZXPas;

var
  x,y,ggx,ggy:word;
  k1,k2:byte;
  bally,balldy,balldir:word;
  bx,by,bcnt:word;
  map:arraybyte[24,32];

begin

  border(0);
  textbackground(0);
  textcolor(7);
  clrscr;
  VirtScreenClear;

  MapSet(MAP,MAPSPRA,0,0,32,24);

  x:=4;
  y:=1;
  bally:=4;
  balldy:=1;
  balldir:=1;
  ggx:=2;
  ggy:=16;
  bx:=0;
  by:=30;
  bcnt:=0;
  repeat
    ReadKey(k1,k2);
    if (bally>19) or (bally<4) then begin
      if balldir=1 then balldir:=2
                   else balldir:=1;
    end;
    if (k1=80) or (k2=80) then
      ggx:=ggx+1;
    if (k1=79) or (k2=79) then
      ggx:=ggx-1;
    if ggx+5>29 then
      ggx:=29-5;
    if ggx  < 2 then
      ggx:= 2;

    MapPut(0,0);
    SpritePutClear(ball3a,12,2);
    SpritePutMirrorClear(ball3a,16,2);
    SpritePutClear(COLORSA,14,5);
    SpritePutClear(ball3a,10,bally);
    SpritePutAnd(GG1MA2,ggx,ggy);
    SpritePutOr(GG1A,ggx,ggy);
{    TextOut(2,0,'ABCDEFGHIJKLMNOPQRSTUVWXYZ');
    TextOut(2,1,'0123456789+-=<>');
    TextOut(20,2,'TEXT TEST');}

    if (k1=32) or (k2=32) then
      if bcnt=0 then begin
        by:=ggy+2; {// Пуля на 2 знакоместа ниже ГГ}
        bx:=ggx+6; {// И на 6 знакомест правее ГГ}
        bcnt:=20;
      end;
    if bcnt<>0 then begin
      SpritePutAnd(BULLET1M,bx,by);
      SpritePutOr(BULLET1,bx,by);
      if bx<32 then
        bx:=bx+2;
      bcnt:=bcnt-1;
    end;
    if (k1=50) or (k2=50) then SpritePutClear(DIG2A,6,4) else SpritePutClear(DIG0A,6,4);
    if (k1=49) or (k2=49) then SpritePutClear(DIG1A,4,4) else SpritePutClear(DIG0A,4,4);
    VirtScreenPut;
    Delay(1);
    if balldir=1 then bally:=bally+balldy;
    if balldir=2 then bally:=bally-balldy;
  until (k1=48) or (k2=48) or (k1=69) or (k2=69){ or not ZXInitialized};
  ScreenThaw;
  Delay(20);

end.

GG1A
    DEFB 36
    DEFB 0,0, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 0,1, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 0,2, #04, #0F,#07,#03,#03,#07,#1D,#F6,#9B
    DEFB 0,3, #04, #FC,#FE,#FF,#EA,#FF,#F5,#FF,#FF
    DEFB 0,4, #04, #00,#00,#00,#00,#00,#80,#80,#80
    DEFB 0,5, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 1,0, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 1,1, #04, #03,#07,#06,#0E,#0F,#1F,#3F,#3F
    DEFB 1,2, #04, #ED,#77,#B7,#BF,#7F,#ED,#F6,#7B
    DEFB 1,3, #04, #E3,#F0,#F8,#F8,#FC,#FC,#FE,#5F
    DEFB 1,4, #04, #80,#00,#00,#00,#00,#00,#00,#00
    DEFB 1,5, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 2,0, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 2,1, #04, #7F,#7E,#7C,#3F,#3F,#1F,#0F,#07
    DEFB 2,2, #04, #68,#DF,#FE,#FD,#5E,#FF,#F5,#EF
    DEFB 2,3, #04, #01,#FF,#47,#FF,#7F,#EA,#67,#F3
    DEFB 2,4, #04, #0C,#FF,#FF,#AA,#FF,#E0,#E0,#80
    DEFB 2,5, #04, #40,#F0,#F0,#BC,#E0,#40,#38,#00
    DEFB 3,0, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 3,1, #04, #03,#00,#00,#00,#00,#01,#01,#01
    DEFB 3,2, #04, #1F,#FF,#FF,#FF,#FF,#FC,#FC,#FC
    DEFB 3,3, #04, #F8,#FC,#FE,#FF,#FF,#FF,#7F,#1F
    DEFB 3,4, #04, #00,#00,#00,#00,#80,#C0,#E0,#F0
    DEFB 3,5, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 4,0, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 4,1, #04, #01,#01,#03,#07,#0E,#1D,#33,#67
    DEFB 4,2, #04, #78,#B8,#70,#F0,#F0,#E0,#C0,#80
    DEFB 4,3, #04, #0F,#03,#01,#01,#00,#00,#00,#00
    DEFB 4,4, #04, #B8,#58,#B0,#F8,#B8,#B8,#D8,#5C
    DEFB 4,5, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 5,0, #04, #00,#00,#00,#01,#01,#01,#01,#01
    DEFB 5,1, #04, #CE,#DC,#F8,#F0,#70,#F8,#FE,#7F
    DEFB 5,2, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 5,3, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 5,4, #04, #6C,#2C,#3C,#3C,#2E,#7F,#7F,#67
    DEFB 5,5, #04, #00,#00,#00,#00,#00,#80,#E0,#F0

GG1MA2
    DEFB 36
    DEFB 0,0, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 0,1, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FE,#FC
    DEFB 0,2, #04, #E0,#F0,#F8,#F8,#F0,#00,#00,#00
    DEFB 0,3, #04, #01,#00,#00,#00,#00,#00,#00,#00
    DEFB 0,4, #04, #FF,#FF,#7F,#FF,#7F,#3F,#3F,#3F
    DEFB 0,5, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 1,0, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 1,1, #04, #F8,#F0,#F0,#E0,#E0,#C0,#80,#80
    DEFB 1,2, #04, #00,#00,#00,#00,#00,#00,#00,#00
    DEFB 1,3, #04, #00,#04,#03,#03,#01,#01,#00,#00
    DEFB 1,4, #04, #3F,#7F,#FF,#FF,#FF,#FF,#FF,#73
    DEFB 1,5, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#BF
    DEFB 2,0, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 2,1, #04, #00,#00,#00,#80,#80,#C0,#E0,#F0
    DEFB 2,2, #04, #00,#00,#00,#00,#00,#00,#00,#00
    DEFB 2,3, #04, #00,#00,#00,#00,#00,#00,#00,#00
    DEFB 2,4, #04, #00,#00,#00,#00,#00,#00,#0F,#1F
    DEFB 2,5, #04, #0F,#07,#03,#01,#03,#07,#83,#C7
    DEFB 3,0, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 3,1, #04, #F8,#FC,#FE,#FE,#FE,#FC,#FC,#FC
    DEFB 3,2, #04, #00,#00,#00,#00,#00,#00,#01,#01
    DEFB 3,3, #04, #00,#01,#00,#00,#00,#00,#00,#80
    DEFB 3,4, #04, #7F,#FF,#FF,#7F,#3F,#1F,#0F,#07
    DEFB 3,5, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 4,0, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 4,1, #04, #FC,#FC,#F8,#F0,#E0,#C0,#80,#00
    DEFB 4,2, #04, #03,#03,#07,#07,#07,#0F,#1F,#3F
    DEFB 4,3, #04, #E0,#F0,#FC,#FC,#FE,#FE,#FE,#FF
    DEFB 4,4, #04, #03,#03,#07,#03,#03,#03,#03,#01
    DEFB 4,5, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 5,0, #04, #FE,#FE,#FE,#FC,#FC,#FC,#FC,#FC
    DEFB 5,1, #04, #00,#01,#03,#07,#07,#01,#00,#00
    DEFB 5,2, #04, #7F,#FF,#FF,#FF,#FF,#FF,#FF,#7F
    DEFB 5,3, #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 5,4, #04, #01,#81,#81,#81,#80,#00,#00,#00
    DEFB 5,5, #04, #FF,#FF,#FF,#FF,#7F,#1F,#0F,#07

BULLET1
    DEFB 1
    DEFB 0,0, #07, #00,#00,#00,#7C,#7C,#00,#00,#00

BULLET1M
    DEFB 1
    DEFB 0,0, #07, #FF,#FF,#81,#81,#81,#81,#FF,#FF

BALL3A
    DEFB 6
    DEFB 0,0, #01, #00,#07,#1F,#3F,#33,#67,#7F,#7F
    DEFB 0,1, #02, #00,#E0,#F8,#FC,#FC,#FE,#FE,#FE
    DEFB 0,2, #03, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 1,0, #04, #00,#7F,#6F,#27,#33,#1F,#07,#00
    DEFB 1,1, #05, #00,#FE,#FE,#FC,#FC,#F8,#E0,#00
    DEFB 1,2, #06, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF

COLORSA
    DEFB 8
    DEFB 0,0,  #00, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 0,1,  #01, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 0,2,  #02, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 0,3,  #03, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 0,4,  #04, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 0,5,  #05, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 0,6,  #06, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF
    DEFB 0,7,  #07, #FF,#FF,#FF,#FF,#FF,#FF,#FF,#FF

MAPSPRA
    DEFB 4
    DEFB 0,0,   7,   0,  0,  0,  0,  0,  0,  0,  0
    DEFB 0,1,   7,   0,  0,  0,  0,  0,  0,  0,  0
    DEFB 1,0,   7,   0,  0,  0,  0,  0,  0,  0,  0
    DEFB 1,1,   7,   0,  0,  0,  0,  0,  0,  0,  0
    DEFB 4
    DEFB 0,0,   7,  85,  1,  1,255, 85, 16, 16,255
    DEFB 0,1,   7,  85,  1,  1,255, 85, 16, 16,255
    DEFB 1,0,   7,  85,  1,  1,255, 85, 16, 16,255
    DEFB 1,1,   7,  85,  1,  1,255, 85, 16, 16,255
    DEFB 4
    DEFB 0,0,   7,  36, 36, 36, 36, 36, 36, 36, 36
    DEFB 0,1,   7,  36, 36, 36, 36, 36, 36, 36, 36
    DEFB 1,0,   7,  36, 36, 36, 36, 72,136,136,255
    DEFB 1,1,   7,  36, 36, 36, 36, 18, 17, 17,255
    DEFB 4
    DEFB 0,0,   7,  36, 36, 36, 36, 36, 36, 36, 36
    DEFB 0,1,   7,  36, 36, 36, 36, 36, 36, 36, 36
    DEFB 1,0,   7,  36, 36, 36, 36, 36, 36, 36, 36
    DEFB 1,1,   7,  36, 36, 36, 36, 36, 36, 36, 36
    DEFB 4
    DEFB 0,0,   7, 127,144,136, 72, 36, 36, 36, 36
    DEFB 0,1,   7, 254,  9, 17, 18, 36, 36, 36, 36
    DEFB 1,0,   7,  36, 36, 36, 36, 36, 36, 36, 36
    DEFB 1,1,   7,  36, 36, 36, 36, 36, 36, 36, 36


_MAP
    DEFB 4,3,3,3,3,3,3,3,3,3,2,1
    DEFB 0,0,0,0,0,0,0,0,0,0,0,1
    DEFB 0,0,0,0,0,0,0,0,0,0,0,1
    DEFB 0,0,0,0,0,0,0,0,0,0,0,1
    DEFB 0,0,0,0,0,0,0,0,0,0,0,1
    DEFB 0,0,0,0,0,0,0,0,0,0,0,1
    DEFB 0,0,0,0,0,0,0,0,0,0,0,1
    DEFB 0,0,0,0,0,0,0,0,0,0,0,1
    DEFB 0,0,0,0,0,0,0,0,0,0,0,1
    DEFB 0,0,0,0,0,0,0,0,0,0,0,1
    DEFB 0,0,0,0,0,0,0,1,1,1,1,1
    DEFB 0,0,0,0,0,0,0,1,1,1,1,1
    DEFB 0,0,0,0,0,0,0,1,1,1,1,1
    DEFB 0,0,0,0,0,0,0,0,0,0,0,1
    DEFB 0,0,0,0,0,0,0,0,0,0,0,1
    DEFB 4,3,3,3,3,3,3,3,3,3,2,1

DIG0A
    DEFB 1, 0,0,   7,  0, 28, 34, 42, 42, 34, 28,  0

DIG1A
    DEFB 1, 0,0,   7,  0, 24, 56, 24, 24, 24, 60,  0

DIG2A
    DEFB 1, 0,0,   7,  0, 60, 66,  2, 28, 32,126,  0
Andrew771, что тут может быть не так? Вроде массивы верно заданы.

- - - Добавлено - - -

Andrew771, да, предлагаю кроме write ввести ещё и TextOut(x,y:word;text:string); В принципе, я его реализовал в своём модуле, используя твой шрифт. Только пока забыл верхнюю и нижнюю строки символа заполнить нулём.

Как разберусь с этим кривым выводом, тогда можно будет модуль тоже показывать миру.

- - - Добавлено - - -

Название карты меня смущает, но вроде делал, как в примере.