They will NOT release Wolf3D for Next, it's just technology demo/preview/test.
They plan to create their own new game with that technology (to avoid any copyright issues, and also who needs Wolf, you can play it any time on PC, even in web browser, having something completely new is even better).
While writing ray-casting on Next is not "easy" (and it has only DE=D*E multiplication (8x8=16 bits and fixed registers), no HW division), it's nowhere near as difficult as original ZX, and I believe also the ATM demo was lot more difficult to write (plus 4bpp colors headache to work with two pixels at the same time) ...
Next is a bit like ~22-23MHz PC 286 in DOS times (also with similar "640k will be enough for everyone" memory size, and mode 256x192x8bpp similar to famous PC "13h" 320x200x8bpp), but with Z80N instead of 80286 - probably important difference if you are doing only Z80 or only x86 assembly, but on global scale (compared to other architectures like PIC/ARM/M68k/PowerPC/...) these two are actually very similar (logically, as both are based on i8080 heritage). So writing Wolf3D for it is like "medium" difficult, that Next demo doesn't impress me *that* much (except the speed at which it was produced, just couple of days, while *I* need often weeks/months to finish anything).
But... this is my *theoretical* shit-talk... do I have my own engine for Next? At least same, if not better? No. I have zero bytes of my engine. So kudos to Mike for actually *doing* it, and doing it very quickly. And I'm definitely looking forward for the new game, which will very likely impress me [lot more than Wolf demo].




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