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Тема: ZEsarUX Emulator

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  1. #1

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    По умолчанию

    Цитата Сообщение от chernandezba Посмотреть сообщение
    -About the kempston mouse: yes, when you enable it, the mouse can't be used on the emulator menus.
    Это половина проблемы, более критично то, что захват мыши был не полный, стрелка продолжала бегать по соседним окнам.
    { This is half the problem, more critical is that the mouse capture was not complete, the arrow continued to run through the neighboring windows. }

    Цитата Сообщение от chernandezba Посмотреть сообщение
    -About file selector and russian characters: I know, I can only support european characters, it just supports a few letters written in cyrillic: you have to understand that I'm not russian and it's not easy for me to code that But I will think about it
    Это тоже половина проблемы, хотя мне думается что здесь проблема с поддержкой UTF-8 в меню файлов. Впрочем не буду утверждать, поскольку не компетентен в этом.
    { This is also half the problem, although I think that there is a problem with the support for UTF-8 in the file menu. But I will not argue, because not competent in this. }

    Более важно то, что файловый селектор не видит символьные ссылки на папки и файлы, и это значительно более критично.
    { More importantly, the file selector does not see symbolic links to folders and files, and this is much more critical }


    Цитата Сообщение от chernandezba Посмотреть сообщение
    -About GTK: I don't agree.
    Да, пожалуй вы правы, лишнее это будет ))
    { Yes, perhaps you are right, it will be superfluous )) }

    Ещё момент, о котором забыл упомянуть. У меня почему-то не хотел грузиться trdos.rom . выдавало сообщение что невозможно загрузить betadisk rom. Либо я неправильно собрал (а я уже не помню что делал), либо ...
    { Another moment that I forgot to mention. For some reason I did not start trdos.rom . issued a message that it is impossible to download the betadisk rom. Either I incorrectly assembled (and I don't remember what I did), or ... }

    Sorry for my bad translation ))

  2. #1
    С любовью к вам, Yandex.Direct
    Размещение рекламы на форуме способствует его дальнейшему развитию

  3. #2

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    По умолчанию New version emulator ZEsarUX-7.1

    Hi!

    There’s a new stable version of ZEsarUX, version 7.1!

    Actually, it was released on the 24th of September but I forgot to post it on this forum, I'm very sorry!

    Since the 24th of September, ZEsarUX is 5 years old So this is a special anniversary edition.


    You must go to the Releases section on the GitHub project to download It, as usual:

    https://github.com/chernandezba/zesarux/releases

    There are binary compiled versions for:
    -Linux
    -Mac
    -Windows
    -Raspberry Pi

    And, of course, the source code, so people can compile it by themselves.
    Don’t forget the extras package, so it contains lots of games, demos, programs and documentation.

    The Changelog is:

    Added ACB/ABC/BAC/Custom AY Stereo emulation
    Added joystick action to change emulated joystick type: Sinclair, Kempston, etc
    Added Basic viewer for .bas basic files (plain ascii or Basic Spectrum data with tokens), .baszx80 (Basic ZX80 with tokens), .baszx81 (Basic ZX81 with tokens), Z88 basic files with tokens
    Added Sped format file viewer
    Added ZXUno DMA emulation. Added some dma demos to zxuno.mmc image
    Added TBBlue/DataGear/MB02 DMA emulation
    Added TBBlue Multiface emulation
    Added TBBlue Debug menu: Sprite navigator, Video layers, Video info
    Added setting to deny turbo mode on TBBlue, useful on slow machines
    Added Beeper Piano Menu
    Added new Z80 TBBlue opcodes and deleted obsolete ones
    Added setting to change Kempston Mouse sensitivity
    Added menu item to create autoconfig files (.config)
    Added setting --random-r-register to generate random value for R register on every cold start, instead of the normal 0 value. Useful to avoid same R register in the start of games, when they use that register as a random value
    Added OSD Adventure Text Keyboard, useful for having typical words on Adventure Text Games (and of course any other kind of games and programs)
    Added tool to export vocabulary from a PAWS/QUILL/GAC game to a list of words in the OSD Adventure Text Keyboard
    Added new versions of my Sped compiler:
    *Sped52en: English translation by Tim Gilberts, based on Sped52. In Sped format
    *Sped53: Fixed bug from Sped52 (object code was always saved from 49152), based on Sped52. Spanish Version. In Sped format
    *Sped53en: Fixed bug from Sped52 + English translation + minor changes in Spanish version by Tim Gilberts, based on Sped52en and Sped53. English and Spanish Version. In Sped format
    *Sped54en: Fixed bug from Sped52 + English translation by Tim Gilberts, based on Sped52en, Sped53 and Sped54en. English Version. In plain text format
    Sped53en is also included in the Spectrum Next by default


    Improved debugger:
    *Now you can use every register, variable, number on any position of a condition (left, right), so the following breakpoint conditions are now valid:
    32768>PC
    HL=DE
    3=PC
    DE>IX
    etc...
    *Optimized debugger so common conditions like PC=X, MRA=X or MWA=X use lots of less cpu than before
    *Added new kind of breakpoints, "memory breakpoints", which behave like MRA and MWA conditions but a lot faster than them
    *Added bitwise operators AND (&), OR (|), XOR (^) when using registers/variables breakpoints/watches
    *Breakpoints actions do not reset keyboard
    *New pseudo variables:
    **OUTFIRED: returns 1 if last Z80 opcode was an OUT operation
    **INFIRED: returns 1 if last Z80 opcode was an IN operation
    **INTFIRED: returns 1 when an interrupt has been generated

    Improved hexdump menu (called now "Hexadecimal Editor"): now you can edit memory and copy zones of memory
    Improved my Cursor Draw program: now you can use kempston mouse. Load cursordr_mouse.tap instead of cursordr.tap
    Improved file converter: tzx to tap, tap to tzx
    Improved TBBlue video display cpu usage: 3% less cpu in my machine, on a compilation without optimization (O2)

    Improved menu:
    * menu windows: now can have more lines than 22, doing scroll
    * now you can write any ascii character on the menu
    * added support to show some unicode (utf8) characters on menu
    * now you can use binary numbers on expressions (suffix %)
    * you can now scroll with mouse on windows with text contents and file selector menus, by clicking the right progress symbol (*) or the arrows
    * now you can move cursor up/down with mouse on windows with text contents and file selector by clicking new arrow buttons
    * new file expander on file selector menu, using space key, for the following file types : .tap, .tzx, .dsk, .trd, .mdf, .hdf, .P, .O, Z88 Cards (.epr, .eprom, .flash)

    Improved native snapshot format (ZSF):
    * Added divmmc/divide state save


    Fixed autoload tape on TBBlue
    Fixed bug when smartload and selecting an unknown file type: if you cancel it, the inserted tape was modified
    Fixed bug reading extension on files with no extension
    Fixed bug reading AY registers: unused bits for registers are set to 0

    Fixed bugs on esxdos handler:
    *readdir call was incrementing PC register when there were no more files
    *added ESXDOS_MODE_CREAT_TRUNC mode when opening files
    *BCDE was not returning from a f_seek call
    *fixed mode OPEN_CREAT|WRITE which has appending data after a seek instead of overwriting
    *added f_stat,f_unlink,f_rename,m_drive_info,f_sync calls
    *fixed loading help screen on esxdos nmi handler
    *fixed loading esxdos files with plus3dos header

    Fixed Multiface Three emulation
    Fixed text viewer, hex viewer showing some special characters ~ | ^

    Updated to the last Next SD image TBBLUE V.1.0 "GOLD EDITION"

    Some other minor bugfixes and improvements



    I hope you enjoy it!

    Cheers
    Cesar

  4. #3

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    По умолчанию ZEsarUX stable 7.2

    Hi!

    I have uploaded a new stable ZEsarUX version 7.2!
    You must go to the Releases section on the GitHub project to download It, as usual:

    https://github.com/chernandezba/zesarux/releases

    There are binary compiled versions for:
    -Linux
    -Mac
    -Windows
    -Raspberry Pi

    And, of course, the source code, so people can compile it by themselves:

    https://github.com/chernandezba/zesarux/


    Don’t forget the extras package, so it contains lots of games, demos, programs and documentation.

    The Changelog is:

    Version 7.2. 10 April 2019 - Neula edition


    Improved menu environment:
    -Added new menu window type: ZX Vision. GUI Windows can be moved, resized, scrolled, minimized, closed, and change the focus to the background
    -Windows can be scrolled using mouse wheel
    -Warning and Error window messages now show an animation
    -Added first-aid help windows

    Added Z80 assembler
    Added setting to specify configuration file
    Added key to save text windows contents to a file
    Added setting to send a final space after every word in the osd adventure keyboard
    Added Dandanator CPC emulation
    Added machine Amstrad CPC 4128
    Added CPC machines support to ZSF snapshots
    Added tape to wav converter (tap, tzx, o, p to wav)
    Added text driver (curses, stdout, simpletext) for Chloe 80x24 mode


    Improved Debugger:
    -Now you can disassemble on the Step-to-step mode from the Debug cpu menu
    -Now you can assemble from the Debug cpu menu
    -Added Chloe memory Zone

    Improved ZRCP:
    -commands smartload and snapshot-load are more intelligent now
    -running in verbose or limit mode, or cpu-step command, can now update the display inmediately (having real video setting on)
    -added commands: assemble, get-cpu-frequency, get-cpu-turbo-speed, get-tstates, get-tstates-partial, load-binary, reset-tstates-partial

    Improved sprite viewer:
    -you can view sprites up to 512x512
    -you can export sprites to C source code file

    Improved file selector:
    -now it remembers the last files used
    -Windows: now you can use up to 20000 files in the same directory
    -added drive selector (press shift-d). On Windows, allows you to change drive unit. On Linux and Mac, changes to /media or /Volumes folder

    Improved disassemble window:
    -now you can export the disassemble to text file
    -you can now see the full opcode when debugging Sinclair QL
    -you can now show/hide hexadecimal dump of every opcode

    Improved hexadecimal editor:
    -now showing subzones information

    Improved audio: silence detector is disabled by default. That should fix some Windows audio problems. Check Settings->Audio->Silence detector if you have configuration autosaving enabled
    Improved vu-meters: high volumes are shown in red
    Improved MMC emulation: allow non-standard mmc file sizes
    Improved compiled Mac version: default version is faster than before (uses O2 optimization)


    Fixed visual glitches in some menus when Pentagon machine and real video, or when enabling interlaced: audio wave, visualmem, ay piano, wave piano, view sprites
    Fixed triggering "opcode" condition breakpoint
    Fixed emulating Inves interrupt bug
    Fixed segmentation fault when showing electron on debug


    Changes in TBBlue emulation:
    -Added Tiles video mode
    -Added "reveal" setting to view which pixels are used by a layer
    -Added setting to change machine id
    -Improved CPU usage:
    --Use 4% less cpu time (in my machine) when only ULA and/or Tiles enabled
    --Use 1% less cpu time (in my machine) when all layers enabled
    -Improved display emulation: now is twice bigger
    -Fixed Timex hi-res mode 512x192
    -Fixed autoload on tbblue (on normal and also fast boot mode)
    -Fixed error managing Layer 2 vertical scroll
    -Fixed audio bug: sending a sample to the DAC by using Next registers, it wasn't reseting the silence detection counter, so sound would probably be frozen (and repeated again, and again...)


    Some other minor bugfixes and improvements


    Enjoy!

    Cheers,
    Cesar

  5. #4

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    По умолчанию

    Dear friend !
    Если уж декларируешь поддержку Pentagon-a, то доводи до ума, для начала тайминги

    Скрытый текст

    [свернуть]

    во-вторых - Pentagon в других, хороших!, эмуляторах тоже умеет SNA загружать, а твой умный smart загрузчик автоматом загружает их в режиме Spectrum128
    в-третьих - давно пора сделать загрузку файлов "drag & drop" - это повысит юзабилити.
    и в-пятых - sorry for my french language!
    Последний раз редактировалось zebest; 11.04.2019 в 10:46.
    Profi v3.2 -=- Speccy2010,r2

  6. #5

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    По умолчанию

    Hi
    -Pentagon emulation is experimental, but I’m trying to do my best I will try that demo
    -sna specification is for formats Spectrum 48 and 128, there are no “Pentagon” sna files, as far as I know. But you can change a ZEsarUX setting to tell the emulator not to change the current machine and you could load sna in Pentagon
    -drag and drop only works by default in Mac. You can enable it on other machines if you compile from sources and have the SDL2 libraries

    -french? Who is speaking french? XD. My text was written in English. And I can also speak Catalan and Spanish. And I just understand a little little bit of Russian and Cyrillic writing

  7. #6

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    По умолчанию

    Цитата Сообщение от "chernandezba;
    1007597-french? Who is speaking french? XD."
    we in Russia is humor. don't be perplexed over it.

  8. #7

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    По умолчанию

    Цитата Сообщение от chernandezba Посмотреть сообщение
    Pentagon emulation is experimental
    Павлины, говоришь?? Х-хех... (с)
    Два года - и все "эксперименальная" версия, удобно, чО.
    Ладно, какая не экспериментальная ??
    ZX48 ?
    за те же два года твой эмулятор так и не научился запускать простейший тест Timing_Tests-48k_v1.0.tap
    а если и извратиЦЦа, при боооольшом желании, то ошибок не одна и не две.
    Учись, студент! (с)
    Profi v3.2 -=- Speccy2010,r2

  9. #8

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    По умолчанию

    2zebest: А что это за дема, с загрузочным экраном от Профи?
    Последний раз редактировалось Doronetty; 16.04.2019 в 21:30.
    Как говаривал старик Палсекамыч (которого некоторые историки ошибочно называют Пепсиколычем или даже, прости Господи, Бублегумычем): "Не клади все яйца в одну... мошонку!"

  10. #9

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    По умолчанию

    Just tested some demos. Please check twister
    When you fix F10 and F12 keys?

    - - - Добавлено - - -

    And chess too.
    broken linear interrupts

  11. #10

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    Цитата Сообщение от Shiny Посмотреть сообщение
    Just tested some demos. Please check twister
    When you fix F10 and F12 keys?

    - - - Добавлено - - -

    And chess too.
    broken linear interrupts
    I know about chess issue, thanks. Not all games work perfect
    About f10 and 12 I suppose those are used for reset etc. You can fire them from menu and also assign them to your own f function keys

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