например
а так для тестирования в bgbКод:0000 Restart $00 Address (RST $00 calls this address.) 0008 Restart $08 Address (RST $08 calls this address.) 0010 Restart $10 Address (RST $10 calls this address.) 0018 Restart $18 Address (RST $18 calls this address.) 0020 Restart $20 Address (RST $20 calls this address.) 0028 Restart $28 Address (RST $28 calls this address.) 0030 Restart $30 Address (RST $30 calls this address.) 0038 Restart $38 Address (RST $38 calls this address.) 0040 Vertical Blank Interrupt Start Address 0048 LCDC Status Interrupt Start Address 0050 Timer Overflow Interrupt Start Address 0058 Serial Transfer Completion Interrupt Start Address 0060 High-to-Low of P10-P13 Interrupt Start Address An internal information area is located at 0100-014F in each cartridge. It contains the following values: 0100-0103 This is the begin code execution point in a cart. Usually there is a NOP and a JP instruction here but not always. 0104-0133 Scrolling Nintendo graphic: CE ED 66 66 CC 0D 00 0B 03 73 00 83 00 0C 00 0D 00 08 11 1F 88 89 00 0E DC CC 6E E6 DD DD D9 99 BB BB 67 63 6E 0E EC CC DD DC 99 9F BB B9 33 3E ( PROGRAM WON'T RUN IF CHANGED!!!) 0134-0142 Title of the game in UPPER CASE ASCII. If it is less than 16 characters then the remaining bytes are filled with 00's. 0143 $80 = Color GB, $00 or other = not Color GB 0144 Ascii hex digit, high nibble of licensee code (new). 0145 Ascii hex digit, low nibble of licensee code (new). (These are normally $00 if [$014B] <> $33.) 0146 GB/SGB Indicator (00 = GameBoy, 03 = Super GameBoy functions) (Super GameBoy functions won't work if <> $03.) 0147 Cartridge type: 0-ROM ONLY 12-ROM+MBC3+RAM 1-ROM+MBC1 13-ROM+MBC3+RAM+BATT 2-ROM+MBC1+RAM 19-ROM+MBC5 3-ROM+MBC1+RAM+BATT 1A-ROM+MBC5+RAM 5-ROM+MBC2 1B-ROM+MBC5+RAM+BATT 6-ROM+MBC2+BATTERY 1C-ROM+MBC5+RUMBLE 8-ROM+RAM 1D-ROM+MBC5+RUMBLE+SRAM 9-ROM+RAM+BATTERY 1E-ROM+MBC5+RUMBLE+SRAM+BATT B-ROM+MMM01 1F-Pocket Camera C-ROM+MMM01+SRAM FD-Bandai TAMA5 D-ROM+MMM01+SRAM+BATT FE - Hudson HuC-3 F-ROM+MBC3+TIMER+BATT FF - Hudson HuC-1 10-ROM+MBC3+TIMER+RAM+BATT 11-ROM+MBC3 0148 ROM size: 0 - 256Kbit = 32KByte = 2 banks 1 - 512Kbit = 64KByte = 4 banks 2 - 1Mbit = 128KByte = 8 banks 3 - 2Mbit = 256KByte = 16 banks 4 - 4Mbit = 512KByte = 32 banks 5 - 8Mbit = 1MByte = 64 banks 6 - 16Mbit = 2MByte = 128 banks $52 - 9Mbit = 1.1MByte = 72 banks $53 - 10Mbit = 1.2MByte = 80 banks $54 - 12Mbit = 1.5MByte = 96 banks 0149 RAM size: 0 - None 1 - 16kBit = 2kB = 1 bank 2 - 64kBit = 8kB = 1 bank 3 - 256kBit = 32kB = 4 banks 4 - 1MBit =128kB =16 banks 014A Destination code: 0 - Japanese 1 - Non-Japanese 014B Licensee code (old): 33 - Check 0144/0145 for Licensee code. 79 - Accolade A4 - Konami (Super GameBoy function won't work if <> $33.) 014C Mask ROM Version number (Usually $00) 014D Complement check (PROGRAM WON'T RUN ON GB IF NOT CORRECT!!!) (It will run on Super GB, however, if incorrect.) 014E-014F Checksum (higher byte first) produced by adding all bytes of a cartridge except for two checksum bytes and taking two lower bytes of the result. (GameBoy ignores this value.)
можно загрузить любой .bin любого размера
просто header заполнить 0
а с его дебагера можно уже запустить с любого адреса
- - - Добавлено - - -
http://bgb.bircd.org/





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).