All internal buffers are fixed size. read-line is 2048, define-substitution two buffers 2048, emit-bytes-values inside BYTE/DB/DC/DZ directive is 128+2, etc...
You can raise limits of all those buffers (and hope that you did find all relevant ones) and build version which will accept more, but there will be always some hard limit unless you rewrite the code to use dynamic memory allocation per line.
But even to reach 128 items in DB it must be super long source-code line which is difficult to read+edit in text editor, so I don't see 128 limit as an issue (in my own source I'm often limiting number values to 16 or 32 per line and quoted text to 64 chars).
For binary data like gfx consider `INCBIN` instead of converting it to source code, or patch the convertor to split it into multiple lines.





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