You should understand that the Russian ZX and the EU ZX are very different and I think that correction is possible only for new games (or for games are being developed) but it's impossible for games which exist already because (as a rule) their developers left the scene..
That would be great to add the information in the Dveloper's FAQ and recommendations




ZX-Poly - Спекки-128 без клэшинга атрибутов
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