Цитата Сообщение от Woodster Посмотреть сообщение
There's a method I could use to force it off but it'd give quite a performance drop in display updating
g_pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_NONE);
g_pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_NONE);
g_pd3dDevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);